Diff
checker
Text
Text
Images
Documents
Excel
Folders
Legal
Enterprise
Desktop
Pricing
Sign in
Download Diffchecker Desktop
Compare text
Find the difference between two text files
Tools
History
Real-time editor
Hide unchanged lines
Disable line wrap
Layout
Split
Unified
Diff precision
Smart
Word
Char
Syntax highlighting
Choose syntax
Ignore
Transform text
Go to first change
Edit input
Diffchecker Desktop
The most secure way to run Diffchecker. Get the Diffchecker Desktop app: your diffs never leave your computer!
Get Desktop
SubdivisionUtility.cs
Created
3 years ago
Diff never expires
Clear
Export
Share
Explain
3 removals
Lines
Total
Removed
Characters
Total
Removed
To continue using this feature, upgrade to
Diff
checker
Pro
View Pricing
76 lines
Copy
4 additions
Lines
Total
Added
Characters
Total
Added
To continue using this feature, upgrade to
Diff
checker
Pro
View Pricing
77 lines
Copy
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEditor;
using UnityEditor;
namespace Torec
namespace Torec
{
{
public class SubdivisionUtility : EditorWindow
public class SubdivisionUtility : EditorWindow
{
{
public SubdivisionUtility() {
public SubdivisionUtility() {
titleContent.text = "Torec/Subdivision";
titleContent.text = "Torec/Subdivision";
}
}
Vector2 selectionScroll = Vector2.zero;
Vector2 selectionScroll = Vector2.zero;
int iterations = 1;
int iterations = 1;
CatmullClark.Options.BoundaryInterpolation boundaryInterpolation;
CatmullClark.Options.BoundaryInterpolation boundaryInterpolation;
void OnGUI() {
void OnGUI() {
EditorGUIUtility.labelWidth = 80;
EditorGUIUtility.labelWidth = 80;
Transform[] selection = Selection.transforms;
Transform[] selection = Selection.transforms;
// Selection
// Selection
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Selection", GUILayout.Width(80));
EditorGUILayout.LabelField("Selection", GUILayout.Width(80));
selectionScroll = EditorGUILayout.BeginScrollView(selectionScroll);
selectionScroll = EditorGUILayout.BeginScrollView(selectionScroll);
foreach (Transform t in selection) {
foreach (Transform t in selection) {
EditorGUILayout.LabelField(t.name);
EditorGUILayout.LabelField(t.name);
}
}
EditorGUILayout.EndScrollView();
EditorGUILayout.EndScrollView();
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndHorizontal();
// Iterations
// Iterations
iterations = (int)EditorGUILayout.Slider("Iterations", iterations, 1, 5);
iterations = (int)EditorGUILayout.Slider("Iterations", iterations, 1, 5);
// Boundaries
// Boundaries
boundaryInterpolation = (CatmullClark.Options.BoundaryInterpolation)
boundaryInterpolation = (CatmullClark.Options.BoundaryInterpolation)
EditorGUILayout.EnumPopup("Boundaries", boundaryInterpolation);
EditorGUILayout.EnumPopup("Boundaries", boundaryInterpolation);
// Button
// Button
if (GUILayout.Button("Subdivide")) {
if (GUILayout.Button("Subdivide")) {
if (selection.Length == 0) throw new System.Exception("Nothing selected to subdivide");
if (selection.Length == 0) throw new System.Exception("Nothing selected to subdivide");
var options = new CatmullClark.Options {
var options = new CatmullClark.Options {
boundaryInterpolation = boundaryInterpolation,
boundaryInterpolation = boundaryInterpolation,
};
};
foreach (Transform t in selection) {
foreach (Transform t in selection) {
// Add Undo record
// Add Undo record
Copy
Copied
Copy
Copied
MeshFilter mf
= CatmullClark.
CheckMeshFilter
(t.gameObject);
// メソッドの仕様変更に合わせて型を変える
Undo.RecordObject(
mf
, "Subdivide " + t.name);
Component c
= CatmullClark.
CheckMeshComponent
(t.gameObject);
Undo.RecordObject(
c
, "Subdivide " + t.name);
// Subdivide
// Subdivide
CatmullClark.Subdivide(t.gameObject, iterations, options);
CatmullClark.Subdivide(t.gameObject, iterations, options);
}
}
if (selection.Length > 1) {
if (selection.Length > 1) {
Undo.SetCurrentGroupName(string.Format("Subdivide {0} objects", selection.Length));
Undo.SetCurrentGroupName(string.Format("Subdivide {0} objects", selection.Length));
}
}
}
}
}
}
void OnInspectorUpdate() {
void OnInspectorUpdate() {
// Permanently update list of selected objects
// Permanently update list of selected objects
// ~ 10 times per sec
// ~ 10 times per sec
Repaint();
Repaint();
}
}
[MenuItem("Torec/Subdivision")]
[MenuItem("Torec/Subdivision")]
static void ShowSubdivisionUtility() {
static void ShowSubdivisionUtility() {
if (window == null) {
if (window == null) {
window = ScriptableObject.CreateInstance<SubdivisionUtility>();
window = ScriptableObject.CreateInstance<SubdivisionUtility>();
}
}
window.ShowUtility();
window.ShowUtility();
}
}
static private SubdivisionUtility window = null;
static private SubdivisionUtility window = null;
}
}
}
}
Saved diffs
Original text
Open file
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Torec { public class SubdivisionUtility : EditorWindow { public SubdivisionUtility() { titleContent.text = "Torec/Subdivision"; } Vector2 selectionScroll = Vector2.zero; int iterations = 1; CatmullClark.Options.BoundaryInterpolation boundaryInterpolation; void OnGUI() { EditorGUIUtility.labelWidth = 80; Transform[] selection = Selection.transforms; // Selection EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Selection", GUILayout.Width(80)); selectionScroll = EditorGUILayout.BeginScrollView(selectionScroll); foreach (Transform t in selection) { EditorGUILayout.LabelField(t.name); } EditorGUILayout.EndScrollView(); EditorGUILayout.EndHorizontal(); // Iterations iterations = (int)EditorGUILayout.Slider("Iterations", iterations, 1, 5); // Boundaries boundaryInterpolation = (CatmullClark.Options.BoundaryInterpolation) EditorGUILayout.EnumPopup("Boundaries", boundaryInterpolation); // Button if (GUILayout.Button("Subdivide")) { if (selection.Length == 0) throw new System.Exception("Nothing selected to subdivide"); var options = new CatmullClark.Options { boundaryInterpolation = boundaryInterpolation, }; foreach (Transform t in selection) { // Add Undo record MeshFilter mf = CatmullClark.CheckMeshFilter(t.gameObject); Undo.RecordObject(mf, "Subdivide " + t.name); // Subdivide CatmullClark.Subdivide(t.gameObject, iterations, options); } if (selection.Length > 1) { Undo.SetCurrentGroupName(string.Format("Subdivide {0} objects", selection.Length)); } } } void OnInspectorUpdate() { // Permanently update list of selected objects // ~ 10 times per sec Repaint(); } [MenuItem("Torec/Subdivision")] static void ShowSubdivisionUtility() { if (window == null) { window = ScriptableObject.CreateInstance<SubdivisionUtility>(); } window.ShowUtility(); } static private SubdivisionUtility window = null; } }
Changed text
Open file
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Torec { public class SubdivisionUtility : EditorWindow { public SubdivisionUtility() { titleContent.text = "Torec/Subdivision"; } Vector2 selectionScroll = Vector2.zero; int iterations = 1; CatmullClark.Options.BoundaryInterpolation boundaryInterpolation; void OnGUI() { EditorGUIUtility.labelWidth = 80; Transform[] selection = Selection.transforms; // Selection EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Selection", GUILayout.Width(80)); selectionScroll = EditorGUILayout.BeginScrollView(selectionScroll); foreach (Transform t in selection) { EditorGUILayout.LabelField(t.name); } EditorGUILayout.EndScrollView(); EditorGUILayout.EndHorizontal(); // Iterations iterations = (int)EditorGUILayout.Slider("Iterations", iterations, 1, 5); // Boundaries boundaryInterpolation = (CatmullClark.Options.BoundaryInterpolation) EditorGUILayout.EnumPopup("Boundaries", boundaryInterpolation); // Button if (GUILayout.Button("Subdivide")) { if (selection.Length == 0) throw new System.Exception("Nothing selected to subdivide"); var options = new CatmullClark.Options { boundaryInterpolation = boundaryInterpolation, }; foreach (Transform t in selection) { // Add Undo record // メソッドの仕様変更に合わせて型を変える Component c = CatmullClark.CheckMeshComponent(t.gameObject); Undo.RecordObject(c, "Subdivide " + t.name); // Subdivide CatmullClark.Subdivide(t.gameObject, iterations, options); } if (selection.Length > 1) { Undo.SetCurrentGroupName(string.Format("Subdivide {0} objects", selection.Length)); } } } void OnInspectorUpdate() { // Permanently update list of selected objects // ~ 10 times per sec Repaint(); } [MenuItem("Torec/Subdivision")] static void ShowSubdivisionUtility() { if (window == null) { window = ScriptableObject.CreateInstance<SubdivisionUtility>(); } window.ShowUtility(); } static private SubdivisionUtility window = null; } }
Find difference