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(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool plummeting False)
(global bool plummeting False)
(global bool holo_drone_arrived False)
(global bool holo_drone_arrived False)
(global bool hl_done_talking False)
(global bool hl_done_talking False)
(global bool done_shooting_holo False)
(global bool done_shooting_holo False)
(global bool mess_react_01_go False)
(global bool mess_react_01_go False)
(global bool mess_react_02_go False)
(global bool mess_react_02_go False)
(global bool mess_react_01_done False)
(global bool mess_react_01_done False)
(global bool mess_react_02_done False)
(global bool mess_react_02_done False)
(global bool holo_ally_01_go False)
(global bool holo_ally_01_go False)
(global bool holo_ally_02_go False)
(global bool holo_ally_02_go False)
(global bool holo_ally_03_go False)
(global bool holo_ally_03_go False)
(global bool holo_ally_01_done False)
(global bool holo_ally_01_done False)
(global bool holo_ally_02_done False)
(global bool holo_ally_02_done False)
(global bool holo_ally_03_done False)
(global bool holo_ally_03_done False)
(global bool silo_killer_power True)
(global bool silo_killer_power True)
(global bool silo_almost_there False)
(global bool silo_almost_there False)
(global short silo_sentinels_total 0)
(global short silo_sentinels_total 0)
(global short silo_flood_total 0)
(global short silo_flood_total 0)
(global bool silo_try_save False)
(global bool silo_try_save False)
(global short lab_flood_count 0)
(global short lab_flood_count 0)
(global bool bridge_final_gone False)
(global bool bridge_final_gone False)
(global bool comm_farewell_done False)
(global bool comm_farewell_done False)
(global bool soe_farewell_done False)
(global bool soe_farewell_done False)
(global bool bug_out_phantom_here False)
(global bool bug_out_phantom_here False)
(global effe stress effects\scenery\sparks\sparking_light)
(global effe stress effects\scenery\sparks\sparking_light)
(global effe boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global effe boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global real gravity 0)
(global real gravity 0)
(global bool cables_cuttable True)
(global bool cables_cuttable True)
(global bool in_cable_room False)
(global bool in_cable_room False)
(global short croom_sen_total 0)
(global short croom_sen_total 0)
(global short croom_flood_total 0)
(global short croom_flood_total 0)
(global short croom_flood_desired 6)
(global short croom_flood_desired 6)
(global short croom_sen_desired 4)
(global short croom_sen_desired 4)
(global short cable_var 0)
(global short cable_var 0)
(global effe gasleak effects\scenarios\solo\alphagasgiant\gas_leak)
(global effe gasleak effects\scenarios\solo\alphagasgiant\gas_leak)
(global effe big_boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global effe big_boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global short plummet_junk_total 0)
(global short plummet_junk_total 0)
(global bool cinematic_shooting_done False)
(global bool cinematic_shooting_done False)
(global bool banshee_sin_01_ready False)
(global bool banshee_sin_01_ready False)
(global bool banshee_sin_02_ready False)
(global bool banshee_sin_02_ready False)
(global bool monitor_done_talking True)
(global bool monitor_done_talking True)
(global bool monitor_available True)
(global bool monitor_available True)
(global bool boss_done_talking True)
(global bool boss_done_talking True)
(global bool final_hl_boss_dead False)
(global bool final_hl_boss_dead False)
(global script_object heretic_leader none)
(global script_object heretic_leader none)
(global bool more_hl_orders False)
(global bool more_hl_orders False)
(global bool more_holo1_orders False)
(global bool more_holo1_orders False)
(global bool more_holo2_orders False)
(global bool more_holo2_orders False)
(global script_object holo1 none)
(global script_object holo1 none)
(global script_object holo2 none)
(global script_object holo2 none)
(global script_object holo3 none)
(global script_object holo3 none)
(global script_object holo4 none)
(global script_object holo4 none)
(global effe holo_death effects\scenarios\objects\solo\alphagasgiant\holo_drone\drone_death)
(global effe holo_death effects\scenarios\objects\solo\alphagasgiant\holo_drone\drone_death)
(global bool holo_drones_nuke False)
(global bool holo_drones_nuke False)
(global short hl_times_dead 0)
(global short hl_times_dead 0)
(global short hl_lives_total 0)
(global short hl_lives_total 0)
(global short hl_drone_total 2)
(global short hl_drone_total 2)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static 04_intra0_predict_stub <UNKNOWN:-25162, >
(script static 04_intra0_predict_stub <UNKNOWN:-25162, >
)
)


(script static 04_intra1_01_predict_stub <UNKNOWN:16905, >
(script static 04_intra1_01_predict_stub <UNKNOWN:16905, >


)
)


(script static 04_intra1_02_predict_stub <UNKNOWN:15586, >
(script static 04_intra1_02_predict_stub <UNKNOWN:15586, >
)
)


(script static 04_outro1_01_predict_stub <UNKNOWN:14792, >
(script static 04_outro1_01_predict_stub <UNKNOWN:14792, >
)
)


(script static 04_outro1_02_predict_stub <UNKNOWN:26259, >
(script static 04_outro1_02_predict_stub <UNKNOWN:26259, >
)
)


(script stub 04_outro1_03_predict_stub
(script stub 04_outro1_03_predict_stub
(begin
(begin
(print "predict 03")
(print "predict 03")
)
)
)
)


(script static 04_outro2_01_predict_stub <UNKNOWN:14824, >
(script static 04_outro2_01_predict_stub <UNKNOWN:14824, >
)
)


(script static 04_outro2_02_predict_stub <UNKNOWN:22160, >
(script static 04_outro2_02_predict_stub <UNKNOWN:22160, >


)
)


(script dormant c04_intra0_score_01
(script dormant c04_intra0_score_01
(begin
(begin
(sleep 369)
(sleep 369)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra0\music\c04_intra0_01_mus none 1)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra0\music\c04_intra0_01_mus none 1)
(print "c04_intra0 score 01 start")
(print "c04_intra0 score 01 start")
)
)
)
)


(script dormant c04_intra0_foley_01
(script dormant c04_intra0_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra0\foley\c04_intra0_01_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra0\foley\c04_intra0_01_fol none 1)
(print "c04_intra1 foley 01 start")
(print "c04_intra1 foley 01 start")
)
)
)
)


(script dormant c04_1230_der
(script dormant c04_1230_der
(begin
(begin
(sleep 467)
(sleep 467)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1230_der dervish_intra0 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1230_der dervish_intra0 1)
(cinematic_subtitle c04_1230_der 1)
(cinematic_subtitle c04_1230_der 1)
)
)
)
)


(script dormant c04_1240_soc
(script dormant c04_1240_soc
(begin
(begin
(sleep 493)
(sleep 493)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1240_soc commander_intra0 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1240_soc commander_intra0 1)
(cinematic_subtitle c04_1240_soc 3)
(cinematic_subtitle c04_1240_soc 3)
)
)
)
)


(script dormant c04_intra0_cinematic_light_01
(script dormant c04_intra0_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(object_uses_cinematic_lighting dervish_intra0 True)
(object_uses_cinematic_lighting dervish_intra0 True)
(object_uses_cinematic_lighting commander_intra0 True)
(object_uses_cinematic_lighting commander_intra0 True)
(object_uses_cinematic_lighting elite_intra0_01 True)
(object_uses_cinematic_lighting elite_intra0_01 True)
(object_uses_cinematic_lighting elite_intra0_02 True)
(object_uses_cinematic_lighting elite_intra0_02 True)
(object_uses_cinematic_lighting grunt_intra0_01 True)
(object_uses_cinematic_lighting grunt_intra0_01 True)
(object_uses_cinematic_lighting grunt_intra0_02 True)
(object_uses_cinematic_lighting grunt_intra0_02 True)
(object_uses_cinematic_lighting pr_intra0_der True)
(object_uses_cinematic_lighting pr_intra0_der True)
(object_uses_cinematic_lighting eb_intra0_soc True)
(object_uses_cinematic_lighting eb_intra0_soc True)
(object_uses_cinematic_lighting pr_intra0_soe_01 True)
(object_uses_cinematic_lighting pr_intra0_soe_01 True)
(object_uses_cinematic_lighting pr_intra0_soe_02 True)
(object_uses_cinematic_lighting pr_intra0_soe_02 True)
(object_uses_cinematic_lighting pr_intra0_soe_03 True)
(object_uses_cinematic_lighting pr_intra0_soe_03 True)
(object_uses_cinematic_lighting pp_intra0_sog_01 True)
(object_uses_cinematic_lighting pp_intra0_sog_01 True)
(object_uses_cinematic_lighting pp_intra0_sog_02 True)
(object_uses_cinematic_lighting pp_intra0_sog_02 True)
)
)
)
)


(script dormant soc_blade_activate
(script dormant soc_blade_activate
(begin
(begin
(sleep 5)
(sleep 5)
(object_set_permutation eb_intra0_soc blade default)
(object_set_permutation eb_intra0_soc blade default)
(print "blade activate")
(print "blade activate")
)
)
)
)


(script static c04_intra0_setup
(script static c04_intra0_setup
(begin
(begin
(object_create_anew dervish_intra0)
(object_create_anew dervish_intra0)
(object_create_anew commander_intra0)
(object_create_anew commander_intra0)
(object_create_anew_containing "elite_intra0")
(object_create_anew_containing "elite_intra0")
(object_create_anew_containing "grunt_intra0")
(object_create_anew_containing "grunt_intra0")
(object_create_anew eb_intra0_soc)
(object_create_anew eb_intra0_soc)
(object_create_anew pr_intra0_soe_01)
(object_create_anew pr_intra0_soe_01)
(object_create_anew pr_intra0_soe_02)
(object_create_anew pr_intra0_soe_02)
(object_create_anew pr_intra0_soe_03)
(object_create_anew pr_intra0_soe_03)
(object_create_anew pp_intra0_sog_01)
(object_create_anew pp_intra0_sog_01)
(object_create_anew pp_intra0_sog_02)
(object_create_anew pp_intra0_sog_02)
(object_cinematic_lod dervish_intra0 True)
(object_cinematic_lod dervish_intra0 True)
(object_cinematic_lod commander_intra0 True)
(object_cinematic_lod commander_intra0 True)
(object_cinematic_lod elite_intra0_01 True)
(object_cinematic_lod elite_intra0_01 True)
(object_cinematic_lod elite_intra0_02 True)
(object_cinematic_lod elite_intra0_02 True)
(object_cinematic_lod grunt_intra0_01 True)
(object_cinematic_lod grunt_intra0_01 True)
(object_cinematic_lod grunt_intra0_02 True)
(object_cinematic_lod grunt_intra0_02 True)
(object_cinematic_lod eb_intra0_soc True)
(object_cinematic_lod eb_intra0_soc True)
(object_cinematic_lod pr_intra0_soe_01 True)
(object_cinematic_lod pr_intra0_soe_01 True)
(object_cinematic_lod pr_intra0_soe_02 True)
(object_cinematic_lod pr_intra0_soe_02 True)
(object_cinematic_lod pr_intra0_soe_03 True)
(object_cinematic_lod pr_intra0_soe_03 True)
(object_cinematic_lod pp_intra0_sog_01 True)
(object_cinematic_lod pp_intra0_sog_01 True)
(object_cinematic_lod pp_intra0_sog_02 True)
(object_cinematic_lod pp_intra0_sog_02 True)
(cinematic_clone_players_weapon dervish_intra0 right_hand_elite )
(cinematic_clone_players_weapon dervish_intra0 right_hand_elite )
(objects_attach commander_intra0 right_hand_elite eb_intra0_soc )
(objects_attach commander_intra0 right_hand_elite eb_intra0_soc )
(objects_attach elite_intra0_01 right_hand_elite pr_intra0_soe_01 )
(objects_attach elite_intra0_01 right_hand_elite pr_intra0_soe_01 )
(objects_attach elite_intra0_01 left_hand_elite pr_intra0_soe_02 )
(objects_attach elite_intra0_01 left_hand_elite pr_intra0_soe_02 )
(objects_attach elite_intra0_02 right_hand_elite pr_intra0_soe_03 )
(objects_attach elite_intra0_02 right_hand_elite pr_intra0_soe_03 )
(objects_attach grunt_intra0_01 right_hand pp_intra0_sog_01 )
(objects_attach grunt_intra0_01 right_hand pp_intra0_sog_01 )
(objects_attach grunt_intra0_02 right_hand pp_intra0_sog_02 )
(objects_attach grunt_intra0_02 right_hand pp_intra0_sog_02 )
(wake c04_intra0_score_01)
(wake c04_intra0_score_01)
(wake c04_intra0_foley_01)
(wake c04_intra0_foley_01)
(wake c04_1230_der)
(wake c04_1230_der)
(wake c04_1240_soc)
(wake c04_1240_soc)
(wake soc_blade_activate)
(wake soc_blade_activate)
(wake c04_intra0_cinematic_light_01)
(wake c04_intra0_cinematic_light_01)
)
)
)
)


(script static c04_intra0
(script static c04_intra0
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(cinematic_enable_ambience_details False)
(cinematic_enable_ambience_details False)
(sound_class_set_gain "device" 0.2 0)
(sound_class_set_gain "device" 0.2 0)
(switch_bsp_by_name alphagasgiant)
(switch_bsp_by_name alphagasgiant)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(04_intra0_predict_stub)
(04_intra0_predict_stub)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra0\music\c04_intra0_01_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra0\music\c04_intra0_01_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra0\foley\c04_intra0_01_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra0\foley\c04_intra0_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c04_intra0_setup)
(c04_intra0_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intra0\04_intra0 04_intra0 none anchor_flag_intra0)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intra0\04_intra0 04_intra0 none anchor_flag_intra0)
(custom_animation_relative dervish_intra0 objects\characters\dervish\04_intra0\04_intra0 dervish False anchor_intra0)
(custom_animation_relative dervish_intra0 objects\characters\dervish\04_intra0\04_intra0 dervish False anchor_intra0)
(custom_animation_relative commander_intra0 objects\characters\elite\04_intra0\04_intra0 commander False anchor_intra0)
(custom_animation_relative commander_intra0 objects\characters\elite\04_intra0\04_intra0 commander False anchor_intra0)
(custom_animation_relative elite_intra0_01 objects\characters\elite\04_intra0\04_intra0 elite01 False anchor_intra0)
(custom_animation_relative elite_intra0_01 objects\characters\elite\04_intra0\04_intra0 elite01 False anchor_intra0)
(custom_animation_relative elite_intra0_02 objects\characters\elite\04_intra0\04_intra0 elite02 False anchor_intra0)
(custom_animation_relative elite_intra0_02 objects\characters\elite\04_intra0\04_intra0 elite02 False anchor_intra0)
(custom_animation_relative grunt_intra0_01 objects\characters\grunt\04_intra0\04_intra0 grunt01 False anchor_intra0)
(custom_animation_relative grunt_intra0_01 objects\characters\grunt\04_intra0\04_intra0 grunt01 False anchor_intra0)
(custom_animation_relative grunt_intra0_02 objects\characters\grunt\04_intra0\04_intra0 grunt02 False anchor_intra0)
(custom_animation_relative grunt_intra0_02 objects\characters\grunt\04_intra0\04_intra0 grunt02 False anchor_intra0)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(device_set_power arm_02_entry_ext 0)
(device_set_power arm_02_entry_ext 0)
(sleep 30)
(sleep 30)
(device_set_power arm_02_entry_ext 1)
(device_set_power arm_02_entry_ext 1)
(device_set_position arm_02_entry_ext 1)
(device_set_position arm_02_entry_ext 1)
(sleep 563)
(sleep 563)
(device_group_change_only_once_more_set 04_intra0 False)
(device_group_change_only_once_more_set 04_intra0 False)
(device_set_position arm_02_entry_ext 0)
(device_set_position arm_02_entry_ext 0)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(object_destroy_containing "intra0")
(object_destroy_containing "intra0")
(sound_class_set_gain "device" 0 30)
(sound_class_set_gain "device" 0 30)
(sound_class_set_gain "amb" 0 30)
(sound_class_set_gain "amb" 0 30)
(sleep 30)
(sleep 30)
)
)
)
)


(script dormant c04_intra1_foley_01
(script dormant c04_intra1_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_01_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_01_fol none 1)
(print "c04_intra1 foley 01 start")
(print "c04_intra1 foley 01 start")
)
)
)
)


(script dormant c04_2010_her
(script dormant c04_2010_her
(begin
(begin
(sleep 45)
(sleep 45)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2010_her heretic_leader 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2010_her heretic_leader 1)
(cinematic_subtitle c04_2010_her 2.5)
(cinematic_subtitle c04_2010_her 2.5)
)
)
)
)


(script dormant c04_2020_her
(script dormant c04_2020_her
(begin
(begin
(sleep 121)
(sleep 121)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2020_her heretic_leader 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2020_her heretic_leader 1)
(cinematic_subtitle c04_2020_her 2)
(cinematic_subtitle c04_2020_her 2)
)
)
)
)


(script dormant c04_2030_soc
(script dormant c04_2030_soc
(begin
(begin
(sleep 249)
(sleep 249)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2030_soc none 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2030_soc none 1)
(cinematic_subtitle c04_2030_soc 1)
(cinematic_subtitle c04_2030_soc 1)
)
)
)
)


(script dormant scale_hologram
(script dormant scale_hologram
(begin
(begin
(sleep 615)
(sleep 615)
(object_set_scale gasmine_hologram 0.525 0)
(object_set_scale gasmine_hologram 0.525 0)
(print "scale hologram")
(print "scale hologram")
)
)
)
)


(script dormant effect_shield_impact
(script dormant effect_shield_impact
(begin
(begin
(sleep 185)
(sleep 185)
(print "effect - shield impact")
(print "effect - shield impact")
(effect_new effects\impact\impact_bullet_medium\energy_shield_thin_cov flag_shield_impact)
(effect_new effects\impact\impact_bullet_medium\energy_shield_thin_cov flag_shield_impact)
)
)
)
)


(script dormant c04_intra1_cinematic_light_01
(script dormant c04_intra1_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(object_uses_cinematic_lighting dervish02 True)
(object_uses_cinematic_lighting dervish02 True)
(object_uses_cinematic_lighting heretic_leader True)
(object_uses_cinematic_lighting heretic_leader True)
)
)
)
)


(script static c04_intra1_02_problem_actors
(script static c04_intra1_02_problem_actors
(begin
(begin
(print "problem actors")
(print "problem actors")
(object_create_anew dervish02b)
(object_create_anew dervish02b)
(object_create_anew commander)
(object_create_anew commander)
(object_create_anew elite01)
(object_create_anew elite01)
(object_create_anew elite02)
(object_create_anew elite02)
(object_create_anew intra1_blade)
(object_create_anew intra1_blade)
(object_create_anew intra1_rifle_01)
(object_create_anew intra1_rifle_01)
(object_create_anew intra1_rifle_02)
(object_create_anew intra1_rifle_02)
(object_cinematic_lod dervish02b True)
(object_cinematic_lod dervish02b True)
(object_cinematic_lod commander True)
(object_cinematic_lod commander True)
(object_cinematic_lod elite01 True)
(object_cinematic_lod elite01 True)
(object_cinematic_lod elite02 True)
(object_cinematic_lod elite02 True)
(object_cinematic_lod intra1_blade True)
(object_cinematic_lod intra1_blade True)
(object_cinematic_lod intra1_rifle_01 True)
(object_cinematic_lod intra1_rifle_01 True)
(object_cinematic_lod intra1_rifle_02 True)
(object_cinematic_lod intra1_rifle_02 True)
(cinematic_clone_players_weapon dervish02b right_hand_elite )
(cinematic_clone_players_weapon dervish02b right_hand_elite )
(objects_attach commander right_hand_elite intra1_blade )
(objects_attach commander right_hand_elite intra1_blade )
(objects_attach elite01 right_hand_elite intra1_rifle_01 )
(objects_attach elite01 right_hand_elite intra1_rifle_01 )
(objects_attach elite02 right_hand_elite intra1_rifle_02 )
(objects_attach elite02 right_hand_elite intra1_rifle_02 )
)
)
)
)


(script static c04_intra1_01_setup
(script static c04_intra1_01_setup
(begin
(begin
(object_create_anew dervish02)
(object_create_anew dervish02)
(object_create_anew heretic_leader)
(object_create_anew heretic_leader)
(object_cinematic_lod dervish02 True)
(object_cinematic_lod dervish02 True)
(object_cinematic_lod heretic_leader True)
(object_cinematic_lod heretic_leader True)
(cinematic_clone_players_weapon dervish02 left_hand_elite )
(cinematic_clone_players_weapon dervish02 left_hand_elite )
(wake c04_intra1_foley_01)
(wake c04_intra1_foley_01)
(wake c04_2010_her)
(wake c04_2010_her)
(wake c04_2020_her)
(wake c04_2020_her)
(wake c04_2030_soc)
(wake c04_2030_soc)
(wake scale_hologram)
(wake scale_hologram)
(wake effect_shield_impact)
(wake effect_shield_impact)
(wake c04_intra1_cinematic_light_01)
(wake c04_intra1_cinematic_light_01)
)
)
)
)


(script static c04_intra1_01
(script static c04_intra1_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 70 0)
(camera_set_field_of_view 70 0)
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(04_intra1_01_predict_stub)
(04_intra1_01_predict_stub)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_01_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c04_intra1_01_setup)
(c04_intra1_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intra1\04_intra1 04_intra1_01 none cinematic_anchor02)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intra1\04_intra1 04_intra1_01 none cinematic_anchor02)
(custom_animation_relative dervish02 objects\characters\dervish\04_intra1\04_intra1 dervish_01 False anchor02)
(custom_animation_relative dervish02 objects\characters\dervish\04_intra1\04_intra1 dervish_01 False anchor02)
(custom_animation_relative heretic_leader objects\characters\heretic\04_intra1\04_intra1 heretic_01 False anchor02)
(custom_animation_relative heretic_leader objects\characters\heretic\04_intra1\04_intra1 heretic_01 False anchor02)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 165)
(sleep 165)
(device_set_position control_shield_door 0)
(device_set_position control_shield_door 0)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(04_intra1_02_predict_stub)
(04_intra1_02_predict_stub)
(c04_intra1_02_problem_actors)
(c04_intra1_02_problem_actors)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_02_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_02_fol)
(sleep (camera_time))
(sleep (camera_time))
(object_destroy dervish02)
(object_destroy dervish02)
(object_set_scale gasmine_hologram 1 0)
(object_set_scale gasmine_hologram 1 0)
(print "scale hologram")
(print "scale hologram")
)
)
)
)


(script dormant c04_intra1_foley_02
(script dormant c04_intra1_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_02_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intra1\foley\c04_intra1_02_fol none 1)
(print "c04_intra1 foley 02 start")
(print "c04_intra1 foley 02 start")
)
)
)
)


(script dormant c04_2031_soc
(script dormant c04_2031_soc
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2031_soc commander 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2031_soc commander 1)
(cinematic_subtitle c04_2031_soc 1)
(cinematic_subtitle c04_2031_soc 1)
)
)
)
)


(script dormant c04_2040_soc
(script dormant c04_2040_soc
(begin
(begin
(sleep 96)
(sleep 96)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2040_soc commander 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2040_soc commander 1)
(cinematic_subtitle c04_2040_soc 3)
(cinematic_subtitle c04_2040_soc 3)
)
)
)
)


(script dormant c04_2050_soc
(script dormant c04_2050_soc
(begin
(begin
(sleep 178)
(sleep 178)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2050_soc commander 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2050_soc commander 1)
(cinematic_subtitle c04_2050_soc 1.5)
(cinematic_subtitle c04_2050_soc 1.5)
)
)
)
)


(script dormant c04_2060_der
(script dormant c04_2060_der
(begin
(begin
(sleep 229)
(sleep 229)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2060_der dervish02b 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2060_der dervish02b 1)
(cinematic_subtitle c04_2060_der 2)
(cinematic_subtitle c04_2060_der 2)
)
)
)
)


(script dormant c04_2070_soc
(script dormant c04_2070_soc
(begin
(begin
(sleep 292)
(sleep 292)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2070_soc commander 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2070_soc commander 1)
(cinematic_subtitle c04_2070_soc 1)
(cinematic_subtitle c04_2070_soc 1)
)
)
)
)


(script dormant c04_2080_der
(script dormant c04_2080_der
(begin
(begin
(sleep 335)
(sleep 335)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2080_der dervish02b 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2080_der dervish02b 1)
(cinematic_subtitle c04_2080_der 3.5)
(cinematic_subtitle c04_2080_der 3.5)
)
)
)
)


(script dormant c04_2090_der
(script dormant c04_2090_der
(begin
(begin
(sleep 482)
(sleep 482)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2090_der dervish02b 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_2090_der dervish02b 1)
(cinematic_subtitle c04_2090_der 2)
(cinematic_subtitle c04_2090_der 2)
)
)
)
)


(script dormant c04_intra1_cinematic_light_02
(script dormant c04_intra1_cinematic_light_02
(begin
(begin
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(object_uses_cinematic_lighting dervish02b True)
(object_uses_cinematic_lighting dervish02b True)
(object_uses_cinematic_lighting commander True)
(object_uses_cinematic_lighting commander True)
(object_uses_cinematic_lighting elite01 True)
(object_uses_cinematic_lighting elite01 True)
(object_uses_cinematic_lighting elite02 True)
(object_uses_cinematic_lighting elite02 True)
)
)
)
)


(script static c04_intra1_02_setup
(script static c04_intra1_02_setup
(begin
(begin
(wake c04_intra1_foley_02)
(wake c04_intra1_foley_02)
(wake c04_2031_soc)
(wake c04_2031_soc)
(wake c04_2040_soc)
(wake c04_2040_soc)
(wake c04_2050_soc)
(wake c04_2050_soc)
(wake c04_2060_der)
(wake c04_2060_der)
(wake c04_2070_soc)
(wake c04_2070_soc)
(wake c04_2080_der)
(wake c04_2080_der)
(wake c04_2090_der)
(wake c04_2090_der)
(wake c04_intra1_cinematic_light_02)
(wake c04_intra1_cinematic_light_02)
)
)
)
)


(script static c04_intra1_02_cleanup
(script static c04_intra1_02_cleanup
(begin
(begin
(object_destroy dervish02b)
(object_destroy dervish02b)
(object_destroy commander)
(object_destroy commander)
(object_destroy elite01)
(object_destroy elite01)
(object_destroy elite02)
(object_destroy elite02)
(object_destroy_containing "intra1")
(object_destroy_containing "intra1")
)
)
)
)


(script static c04_intra1_02
(script static c04_intra1_02
(begin
(begin
(c04_intra1_02_setup)
(c04_intra1_02_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intra1\04_intra1 04_intra1_02 none cinematic_anchor02)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intra1\04_intra1 04_intra1_02 none cinematic_anchor02)
(custom_animation_relative dervish02b objects\characters\dervish\04_intra1\04_intra1 dervish_02 False anchor02)
(custom_animation_relative dervish02b objects\characters\dervish\04_intra1\04_intra1 dervish_02 False anchor02)
(custom_animation_relative commander objects\characters\elite\04_intra1\04_intra1 soc_02 False anchor02)
(custom_animation_relative commander objects\characters\elite\04_intra1\04_intra1 soc_02 False anchor02)
(custom_animation_relative elite01 objects\characters\elite\04_intra1\04_intra1 elite01_02 False anchor02)
(custom_animation_relative elite01 objects\characters\elite\04_intra1\04_intra1 elite01_02 False anchor02)
(custom_animation_relative elite02 objects\characters\elite\04_intra1\04_intra1 elite02_02 False anchor02)
(custom_animation_relative elite02 objects\characters\elite\04_intra1\04_intra1 elite02_02 False anchor02)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(sound_class_set_gain "amb" 0 15)
(sound_class_set_gain "amb" 0 15)
(sleep 15)
(sleep 15)
(c04_intra1_02_cleanup)
(c04_intra1_02_cleanup)
)
)
)
)


(script static c04_intra1
(script static c04_intra1
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(geometry_cache_flush)
(geometry_cache_flush)
(texture_cache_flush)
(texture_cache_flush)
(switch_bsp_by_name alphagasgiant)
(switch_bsp_by_name alphagasgiant)
(sleep 1)
(sleep 1)
(c04_intra1_01)
(c04_intra1_01)
(c04_intra1_02)
(c04_intra1_02)
(sleep 30)
(sleep 30)
)
)
)
)


(script dormant c04_outro1_score_01
(script dormant c04_outro1_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_outro1\music\c04_outro1_01_mus none 1)
(sound_impulse_start sound\cinematics\04_alphagas\c04_outro1\music\c04_outro1_01_mus none 1)
(print "c04_outro1 score 01 start")
(print "c04_outro1 score 01 start")
)
)
)
)


(script dormant c04_outro1_foley_01
(script dormant c04_outro1_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_outro1\foley\c04_outro1_01_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\c04_outro1\foley\c04_outro1_01_fol none 1)
(print "c04_outro1 foley 01 start")
(print "c04_outro1 foley 01 start")
)
)
)
)


(script dormant c04_3010_der
(script dormant c04_3010_der
(begin
(begin
(sleep 118)
(sleep 118)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3010_der dervish_03 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3010_der dervish_03 1)
(cinematic_subtitle c04_3010_der 1.5)
(cinematic_subtitle c04_3010_der 1.5)
)
)
)
)


(script dormant c04_3020_her
(script dormant c04_3020_her
(begin
(begin
(sleep 197)
(sleep 197)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3020_her heretic_leader 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3020_her heretic_leader 1)
(cinematic_subtitle c04_3020_her 1)
(cinematic_subtitle c04_3020_her 1)
)
)
)
)


(script dormant c04_3030_her
(script dormant c04_3030_her
(begin
(begin
(sleep 243)
(sleep 243)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3030_her heretic_leader 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3030_her heretic_leader 1)
(cinematic_subtitle c04_3030_her 4.5)
(cinematic_subtitle c04_3030_her 4.5)
)
)
)
)


(script dormant c04_3040_der
(script dormant c04_3040_der
(begin
(begin
(sleep 385)
(sleep 385)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3040_der dervish_03 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_3040_der dervish_03 1)
(cinematic_subtitle c04_3040_der 2)
(cinematic_subtitle c04_3040_der 2)
)
)
)
)


(script dormant c04_outro1_01_dof
(script dormant c04_outro1_01_dof
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 382)
(sleep 382)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 1.5 1.5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 1 1.5 1.5 0 0 0 0)
(print "rack focus")
(print "rack focus")
)
)
)
)


(script dormant c04_outro1_cinematic_light_01
(script dormant c04_outro1_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_primary_light 55 138 0.26 0.24 0.15)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_secondary_light -28 358 0.08 0.08 0.11)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(object_uses_cinematic_lighting dervish_03 True)
(object_uses_cinematic_lighting dervish_03 True)
(object_uses_cinematic_lighting heretic_leader True)
(object_uses_cinematic_lighting heretic_leader True)
(object_uses_cinematic_lighting outro_seraph True)
(object_uses_cinematic_lighting outro_seraph True)
)
)
)
)


(script static c04_outro1_01_setup
(script static c04_outro1_01_setup
(begin
(begin
(object_destroy seraph)
(object_destroy seraph)
(object_create outro_seraph)
(object_create outro_seraph)
(object_create_anew dervish_03)
(object_create_anew dervish_03)
(object_create_anew heretic_leader)
(object_create_anew heretic_leader)
(object_cinematic_lod dervish_03 True)
(object_cinematic_lod dervish_03 True)
(object_cinematic_lod heretic_leader True)
(object_cinematic_lod heretic_leader True)
(cinematic_clone_players_weapon dervish_03 right_hand_elite )
(cinematic_clone_players_weapon dervish_03 right_hand_elite )
(wake c04_outro1_score_01)
(wake c04_outro1_score_01)
(wake c04_outro1_foley_01)
(wake c04_outro1_foley_01)
(wake c04_3010_der)
(wake c04_3010_der)
(wake c04_3020_her)
(wake c04_3020_her)
(wake c04_3030_her)
(wake c04_3030_her)
(wake c04_3040_der)
(wake c04_3040_der)
(wake c04_outro1_01_dof)
(wake c04_outro1_01_dof)
(wake c04_outro1_cinematic_light_01)
(wake c04_outro1_cinematic_light_01)
)
)
)
)


(script static c04_outro1_01
(script static c04_outro1_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(04_outro1_01_predict_stub)
(04_outro1_01_predict_stub)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_outro1\music\c04_outro1_01_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_outro1\music\c04_outro1_01_mus)
(sound_impulse_predict sound\cinematics\04_alphag
(sound_impulse_predict sound\cinematics\04_alphag