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Deluxo
:
Stromberg
:
<Item type="CWeaponInfo">
<Item type="CWeaponInfo">
<Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name>
<Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name>
<Model />
<Model />
<Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio>
<Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio>
<Slot />
<Slot />
<DamageType>EXPLOSIVE</DamageType>
<DamageType>EXPLOSIVE</DamageType>
<Explosion>
<Explosion>
<Default>DONTCARE</Default>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
</Explosion>
<FireType>PROJECTILE</FireType>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group />
<Group />
<AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" />
<AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" />
<AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
<AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
<ClipSize value="1" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="20.000000" />
<ProjectileForce value="20.000000" />
<FragImpulse value="0.000000" />
<FragImpulse value="0.000000" />
<Penetration value="0.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="4.000000" />
<ReloadTimeMP value="4.000000" />
<ReloadTimeSP value="4.000000" />
<ReloadTimeSP value="4.000000" />
<VehicleReloadTime value="2.000000" />
<VehicleReloadTime value="2.000000" />
<AnimReloadRate value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="2.000000" />
<TimeBetweenShots value="2.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="1.000000" />
<AlternateWaitTime value="1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<FlashFx />
<FlashFx />
<FlashFxAlt />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFP />
<FlashFxFPAlt />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFx />
<ShellFxFP />
<ShellFxFP />
<TracerFx />
<TracerFx />
<PedDamageHash />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
<GroundDisturbFxNameFoliage />
</Fx>
</Fx>
<InitialRumbleDuration value="500" />
<InitialRumbleDuration value="500" />
<InitialRumbleIntensity value="0.001000" />
<InitialRumbleIntensity value="0.001000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="400" />
<RumbleDuration value="400" />
<RumbleIntensity value="0.005000" />
<RumbleIntensity value="0.005000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="225.000000" />
<LockOnRange value="225.000000" />
<WeaponRange value="225.000000" />
<WeaponRange value="225.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.500000" />
<BulletDirectionPitchOffset value="0.500000" />
<BulletDirectionPitchHomingOffset value="20.000000" />
<BulletDirectionPitchHomingOffset value="20.000000" />
<AiSoundRange value="200.000000" />
<AiSoundRange value="200.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="300.000000" />
<DamageFallOffRangeMin value="300.000000" />
<DamageFallOffRangeMax value="300.000000" />
<DamageFallOffRangeMax value="300.000000" />
<DamageFallOffModifier value="0.300000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
<VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
<DefaultCameraHash />
<DefaultCameraHash />
<AimCameraHash />
<AimCameraHash />
<FireCameraHash />
<FireCameraHash />
<CoverCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
<ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
<FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
<FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
<PickupHash />
<PickupHash />
<MPPickupHash />
<MPPickupHash />
<HumanNameHash>WT_V_DEL_MI</HumanNameHash>
<HumanNameHash>WT_V_DEL_MI</HumanNameHash>
<MovementModeConditionalIdle />
<MovementModeConditionalIdle />
<StatName>ROCKET</StatName>
<StatName>ROCKET</StatName>
<KnockdownCount value="-1" />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints />
<AttachPoints />
<GunFeedBone />
<GunFeedBone />
<TargetSequenceGroup />
<TargetSequenceGroup />
<WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
<WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
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<FiringLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
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<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<AudioCollisionHash />
<HudDamage value="0" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudSpeed value="0" />
<HudCapacity value="1" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudAccuracy value="10" />
<HudRange value="100" />
<HudRange value="100" />
<VehicleAttackAngle value="25.000000" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone />
<RotateBarrelBone2 />
<RotateBarrelBone2 />
<FrontClearTestParams>
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</FrontClearTestParams>
</Item>
</Item>
Saved diffs
Original text
Open file
Deluxo: <Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name> <Model /> <Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio> <Slot /> <DamageType>EXPLOSIVE</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>PROJECTILE</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" /> <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" /> <ClipSize value="1" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="0.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <VehicleDamageModifier value="1.000000" /> <Force value="0.000000" /> <ForceHitPed value="0.000000" /> <ForceHitVehicle value="0.000000" /> <ForceHitFlyingHeli value="0.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="20.000000" /> <FragImpulse value="0.000000" /> <Penetration value="0.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="4.000000" /> <ReloadTimeSP value="4.000000" /> <VehicleReloadTime value="2.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="2.000000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.000000" /> <FirstPersonBulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup> <FlashFx /> <FlashFxAlt /> <FlashFxFP /> <FlashFxFPAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxFP /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" /> <ShellFx /> <ShellFxFP /> <TracerFx /> <PedDamageHash /> <TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" /> <FlashFxChanceSP value="0.000000" /> <FlashFxChanceMP value="0.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="500" /> <InitialRumbleIntensity value="0.001000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="400" /> <RumbleIntensity value="0.005000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="0" /> <InitialRumbleIntensityFps value="0.000000" /> <RumbleDurationFps value="0" /> <RumbleIntensityFps value="0.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="225.000000" /> <WeaponRange value="225.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <BulletDirectionPitchOffset value="0.500000" /> <BulletDirectionPitchHomingOffset value="20.000000" /> <AiSoundRange value="200.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="300.000000" /> <DamageFallOffRangeMax value="300.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash> <DefaultCameraHash /> <AimCameraHash /> <FireCameraHash /> <CoverCameraHash /> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash /> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <PovTurretCameraHash /> <CameraFov value="45.000000" /> <FirstPersonAimFovMin value="42.000000" /> <FirstPersonAimFovMax value="47.000000" /> <FirstPersonScopeFov value="0.000000" /> <FirstPersonScopeAttachmentFov value="0.000000" /> <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" /> 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<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimProbeRadiusOverrideFPSIdle value="0.000000" /> <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" /> <AimProbeRadiusOverrideFPSLT value="0.000000" /> <AimProbeRadiusOverrideFPSRNG value="0.000000" /> <AimProbeRadiusOverrideFPSScope value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash> <FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_V_DEL_MI</HumanNameHash> <MovementModeConditionalIdle /> <StatName>ROCKET</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>Gun 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value="-1.000000" /> <MeleeRightFistTargetHealthDamageScaler value="-1.000000" /> <AirborneAircraftLockOnMultiplier value="1.000000" /> <ArmouredVehicleGlassDamageOverride value="-1.000000" /> <CamoDiffuseTexIdxs /> <RotateBarrelBone /> <RotateBarrelBone2 /> <FrontClearTestParams> <ShouldPerformFrontClearTest value="false" /> <ForwardOffset value="0.000000" /> <VerticalOffset value="0.000000" /> <HorizontalOffset value="0.000000" /> <CapsuleRadius value="0.000000" /> <CapsuleLength value="0.000000" /> </FrontClearTestParams> </Item>
Changed text
Open file
Stromberg: <Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name> <Model /> <Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio> <Slot /> <DamageType>EXPLOSIVE</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>PROJECTILE</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" /> <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" /> <ClipSize value="1" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="0.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <VehicleDamageModifier value="1.000000" /> <Force value="0.000000" /> <ForceHitPed value="0.000000" /> <ForceHitVehicle value="0.000000" /> <ForceHitFlyingHeli value="0.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="20.000000" /> <FragImpulse value="0.000000" /> <Penetration value="0.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="4.000000" /> <ReloadTimeSP value="4.000000" /> <VehicleReloadTime value="2.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="2.000000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.000000" /> <FirstPersonBulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup> <FlashFx /> <FlashFxAlt /> <FlashFxFP /> <FlashFxFPAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxFP /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" /> <ShellFx /> <ShellFxFP /> <TracerFx /> <PedDamageHash /> <TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" /> <FlashFxChanceSP value="0.000000" /> <FlashFxChanceMP value="0.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="500" /> <InitialRumbleIntensity value="0.001000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="400" /> <RumbleIntensity value="0.005000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="0" /> <InitialRumbleIntensityFps value="0.000000" /> <RumbleDurationFps value="0" /> <RumbleIntensityFps value="0.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="225.000000" /> <WeaponRange value="225.000000" /> <BulletDirectionOffsetInDegrees 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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> <FirstPersonDofMaxNearInFocusDistance value="0.000000" /> <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> <FirstPersonScopeAttachmentData /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <IkRecoilDisplacement value="0.000000" /> <IkRecoilDisplacementScope value="0.000000" /> <IkRecoilDisplacementScaleBackward value="1.000000" /> <IkRecoilDisplacementScaleVertical value="0.400000" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> 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value="-1.000000" /> <MeleeRightFistTargetHealthDamageScaler value="-1.000000" /> <AirborneAircraftLockOnMultiplier value="1.000000" /> <ArmouredVehicleGlassDamageOverride value="-1.000000" /> <CamoDiffuseTexIdxs /> <RotateBarrelBone /> <RotateBarrelBone2 /> <FrontClearTestParams> <ShouldPerformFrontClearTest value="false" /> <ForwardOffset value="0.000000" /> <VerticalOffset value="0.000000" /> <HorizontalOffset value="0.000000" /> <CapsuleRadius value="0.000000" /> <CapsuleLength value="0.000000" /> </FrontClearTestParams> </Item>
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