Untitled diff

Created Diff never expires
158 removals
450 lines
193 additions
486 lines
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: windows
Available video driver: dummy
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
NO SELFEXE: bootstrapping from CWD
Creating save thread
Creating save thread
===top 2
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 0
Creating particles thread 1
Creating particles thread 1
Creating particles thread 2
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86LuaVM:
LuaVM: LuaJIT 2.0.2 x86
LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Upgrading black texture to size 64
Running lua loader code...
Running lua loader code...
Reboot using te4 LATEST boot player false
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
C:\Users\Student\\T-Engine\4.0
bootstrap
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
[RESOLUTION] no configured resolution, defaulting to biggest possible: 1600 900
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
setResolution: performing onResolutionChange...


onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
onResolutionChange: no game yet!
Creating profile thread
Creating profile thread
[ONLINE PROFILE] fun facts nil
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[PROFILE] mounted online on /current-profile
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
TE4Online starting...[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based

[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
* Module: tome
** 1.5.3
** 1.5.3
* Module: boot
* Module: boot
** 1.0.0
** 1.0.0
* Module: example
* Module: example
** 1.1.5
** 1.1.5
* Module: example_realtime
* Module: example_realtime
** 1.1.5
** 1.1.5
After fs.reset
After fs.reset
[1] = {
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
}
[MODULE] booting module version boot-1.0.0
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save//
Loading savefile /save/player/
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
Upgrading black texture to size 4194304
table: 0x0b6ba018 normal
table: 0x0b45bf38 normal
table: 0x0b6ba0a8 normal
table: 0x0b45bfc8 normal
Post-processing hooks.
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[MODULE] All hashes validation: nil no online profile active
table: 0x0b6ba0a8 normal
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b6ba458 normal
table: 0x0b45c058 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b6ba4e8 normal
table: 0x0b45c0e8 normal
[ActorResource] Defined Resource: power
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
table: 0x0b6ba0a8 normal
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
Loading savefile /save/player/
Loading savefile /save/player/
table: 0x0b6ba608 normal
table: 0x0b45c208 normal
[MAP] Reseting tiles caches
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
New GL Shader program 1
New GL Shader 2 of type 35632
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader program 3
New GL Shader 4 of type 35632
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.5
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Initiated zone Forest with base_level 1
Creating level dungeon 2
Creating level dungeon 2
[Zone:newLevel] dungeon beginning level generation, count: 1
[Zone:newLevel] dungeon beginning level generation, count: 1
C Map size 33:18 :: 594
C Map size 33:18 :: 594
C Map seens texture: 43 (60x60)
C Map seens texture: 41 (60x60)
loaded room generator random_room function: 0x0b7ccf68
loaded room generator random_room function: 0x0becbe40
[RoomsLoader:init] loaded room: random_room function: 0x0b7ccf68
[RoomsLoader:init] loaded room: random_room function: 0x0becbe40
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room center_arrows 11 15
loaded room double_helix 12 6
[roomGen] generated room center_arrows
[roomGen] generated room double_helix
placed room center_arrows at 21 16 with center 26 23
placed room double_helix at 25 33 with center 30 35
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room inner_cross 10 10
[roomGen] generated room inner_cross
placed room inner_cross at 31 18 with center 35 22
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells5 6 13
[roomGen] generated room cells5
placed room cells5 at 16 34 with center 18 40
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells4 9 10
loaded room cells4 9 10
[roomGen] generated room cells4
[roomGen] generated room cells4
placed room cells4 at 33 32 with center 37 36
placed room cells4 at 2 5 with center 6 9
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room generator simple function: 0x0c4b2d88
loaded room cells5 6 13
[roomGen] generated room simple7x11
[roomGen] generated room cells5
placed room simple7x11 at 10 37 with center 13 42
placed room cells5 at 1 26 with center 3 32
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room weird2 9 9
loaded room equal2 9 10
[roomGen] generated room weird2
[roomGen] generated room equal2
placed room weird2 at 13 11 with center 17 15
placed room equal2 at 1 17 with center 5 21
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room cells3 10 8
loaded room generator simple function: 0x0bf446c0
[roomGen] generated room cells3
[roomGen] generated room simple9x8
placed room cells3 at 7 23 with center 11 26
placed room simple9x8 at 26 15 with center 30 18
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room broken_room 10 9
loaded room multi_pillar 12 9
[roomGen] generated room broken_room
[roomGen] generated room multi_pillar
placed room broken_room at 5 2 with center 9 6
placed room multi_pillar at 26 39 with center 31 43
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
[roomGen] generated room simple11x12
loaded room pilar_big 10 10
placed room simple11x12 at 23 30 with center 28 35
[roomGen] generated room pilar_big
[roomGen] room generator function: 0x0b7ccf68 is making a room
placed room pilar_big at 15 16 with center 19 20
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room double_y 11 7
[roomGen] generated room double_y
placed room double_y at 37 41 with center 42 44
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room inner_circle2 9 8
loaded room inner_circle2 9 8
[roomGen] generated room inner_circle2
[roomGen] generated room inner_circle2
placed room inner_circle2 at 1 16 with center 5 19
placed room inner_circle2 at 38 33 with center 42 36
[roomGen] room generator function: 0x0becbe40 is making a room
[roomGen] generated room inner_circle2
placed room inner_circle2 at 40 3 with center 44 6
Loading tile terrain/granite_wall1.png
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile terrain/granite_door1.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/canine_warg.png
Loading tile npc/canine_ww.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/troll_s.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_c.png
Loading tile npc/canine_w.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/skeleton_mage.png
Loading tile npc/skeleton_mage.png
Loading tile npc/troll_c.png
Loading tile npc/canine_fox.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/marble_floor.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/granite_wall2_14.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall2_11.png
Loading tile player/humanoid_human_riala_shalarak.png
Loading tile terrain/granite_wall2_10.png
table: 0x0b6ba0a8 normal
Loading tile terrain/granite_wall2_9.png
table: 0x0b6ba0a8 normal
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_15.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0b45bfc8 normal
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0c4f58b8
[COROUTINE] registering getnews thread: 0x0bebed28
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
Wait finished, counted 1411, 2061 ticks
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1370, 3038 ticks
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: --flush-stdout
Command line: --flush-stdout
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
[ONLINE PROFILE] get news
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 371 after 1
Adding entity 379 after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 10
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_FLAME
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
Selecting waypoint 0 28 :: cave troll
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
* Module: tome
** 1.5.3
** 1.5.3
* Module: example
* Module: example
** 1.1.5
** 1.1.5
* Module: example_realtime
* Module: example_realtime
** 1.1.5
** 1.1.5
After fs.reset
After fs.reset
[1] = {
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
}
Selecting waypoint 35 42 :: stone troll
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 10
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] force waiting
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
NO SELFEXE: bootstrapping from CWD
===top 2
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2acbfc8)
Destroying particle thread 0 (waiting for thread 26ec948)
Cleaning up particle thread 0
Cleaning up particle thread 0
Cleaned up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2acc6f8)
Destroying particle thread 1 (waiting for thread 26ecc70)
Cleaning up particle thread 1
Cleaning up particle thread 1
Cleaned up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2accc90)
Destroying particle thread 2 (waiting for thread dfda58)
Cleaning up particle thread 2
Cleaning up particle thread 2
Cleaned up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 0
Creating particles thread 1
Creating particles thread 1
Creating particles thread 2
Creating particles thread 2
Running lua loader code...
Running lua loader code...
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
===
===
Reboot using te4 1.5.3 tome-1.5.3 player true
Reboot using te4 1.5.3 tome-1.5.3 playerLuaVM: true
LuaJIT 2.0.2 x86
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
C:\Users\Student\\T-Engine\4.0
bootstrap
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
setResolution: performing onResolutionChange...


onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
* Module: tome
** 1.5.3
** 1.5.3
* Module: boot
* Module: boot
** 1.0.0
** 1.0.0
* Module: example
* Module: example
** 1.1.5
** 1.1.5
* Module: example_realtime
* Module: example_realtime
** 1.1.5
** 1.1.5
After fs.reset
After fs.reset
[1] = {
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
}
[MODULE] booting module version tome-1.5.3
[MODULE] booting module version tome-1.5.3
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Loading savefile /save//
Loading savefile /save//
Loading savefile /save/player/
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
Lua Error: attempt to call a nil value
At [C]:-1
At [C]:-1
At /engine/Module.lua:332 parse
At /engine/Module.lua:339 parse
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:717
At /engine/Module.lua:717
At [C]:-1 enable
At [C]:-1 enable
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:947 instanciate
At /engine/Module.lua:947 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At /engine/init.lua:172
At [C]:-1 dofile
At [C]:-1 dofile
At /loader/init.lua:217
At /loader/init.lua:217