-4 Removals
+17 Additions
;This is the default configuration file for version 2.0.3 of Vehicle Remote Central Locking by R3QQ.
;This is the default configuration file for version 2.1 of Vehicle Remote Central Locking by R3QQ.
;
;
;-------------------Settings are set/updated when lock/unlocking---------------------------------------
;-------------------Settings are set/updated when lock/unlocking---------------------------------------
;Settings can be changed during gameplay. Features will be updated directly upon lock/unlock in game.
;Settings can be changed during gameplay. Features will be updated directly upon lock/unlock in game.
;Using the menu in game updates related settings directly.
;Using the menu in game updates related settings directly.
;----------------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------------
[Keys]
[Keys]
lock=0x4C
lock=0x4C
;Default: "L" (0x4C)
;Default: "L" (0x4C)
lock_2_optional=-1
lock_2_optional=-1
;Used for requiring two keys pressed at once to lock. -1 means not in use.
;Used for requiring two keys pressed at once to lock. -1 means not in use.
unlock=0x55
unlock=0x55
;Default: "U" (0x55)
;Default: "U" (0x55)
unlock_2_optional=-1
unlock_2_optional=-1
;Used for requiring two keys pressed at once to unlock. -1 means not in use.
;Used for requiring two keys pressed at once to unlock. -1 means not in use.
menu_toggle_switch=0x78
menu_toggle_switch=0x78
;Default: (F9 key) 0x78
;Default: (F9 key) 0x78
;Open/close the menu.
;Open/close the menu.
menu_toggle_switch_2=-1
menu_toggle_switch_2=-1
;Used for requiring two keys pressed at once to open/close the menu. -1 means not in use.
;Used for requiring two keys pressed at once to open/close the menu. -1 means not in use.
menu_up=0x68
menu_up=0x68
;Default: Numeric keypad 8 key (0x68)
;Default: Numeric keypad 8 key (0x68)
menu_down=0x62
menu_down=0x62
;Default: Numeric keypad 2 key (0x62)
;Default: Numeric keypad 2 key (0x62)
menu_left=0x64
menu_left=0x64
;Default: Numeric keypad 4 key (0x64)
;Default: Numeric keypad 4 key (0x64)
menu_right=0x66
menu_right=0x66
;Default: Numeric keypad 6 key (0x66)
;Default: Numeric keypad 6 key (0x66)
menu_select=0x65
menu_select=0x65
;Default: Numeric keypad 5 key (0x65)
;Default: Numeric keypad 5 key (0x65)
menu_back=0x60
menu_back=0x60
;Default: Numeric keypad 0 key (0x60)
;Default: Numeric keypad 0 key (0x60)
menu_back2=0x08
menu_back2=0x08
;Default: BACKSPACE key (0x08)
;Default: BACKSPACE key (0x08)
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;and replace the hexadecimal number above to the one of your key.
;and replace the hexadecimal number above to the one of your key.
;
;
;For example, in order to change the unlock key from "U" to "O" on the keyboard, change "Unlock=0x55" to "Unlock=0x4F"
;For example, in order to change the unlock key from "U" to "O" on the keyboard, change "Unlock=0x55" to "Unlock=0x4F"
;-----------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------
[Controller]
[Controller]
activate_controller=0
activate_controller=0
;1 means activated for this mod, 0 means off. After turning it on/off, it will become on/off after next unlock/lock.
;1 means activated for this mod, 0 means off. After turning it on/off, it will become on/off after next unlock/lock.
;Also check out game_input_disabled_while_menu_is_open under [Menu] and try it out.
;Also check out game_input_disabled_while_menu_is_open under [Menu] and try it out.
controller_lock_1_of_2=44
controller_lock_1_of_2=44
;Default RB (44)
;Default RB (44)
controller_lock_2_of_2=22
controller_lock_2_of_2=22
;Default X (22)
;Default X (22)
;Change the value of one of the two buttons or use the same for both to use one button only.
;Change the value of one of the two buttons or use the same for both to use one button only.
controller_unlock_1_of_2=44
controller_unlock_1_of_2=44
;Default RB (44)
;Default RB (44)
controller_unlock_2_of_2=18
controller_unlock_2_of_2=18
;Default "A" (18)
;Default "A" (18)
;Change the value of one of the two buttons or use the same for both to use one button only.
;Change the value of one of the two buttons or use the same for both to use one button only.
controller_menu_toggle_switch_1_of_2=44
controller_menu_toggle_switch_1_of_2=44
;Default RB (44)
;Default RB (44)
controller_menu_toggle_switch_2_of_2=74
controller_menu_toggle_switch_2_of_2=74
;Default D-Pad Right (74)
;Default D-Pad Right (74)
controller_menu_up=27
controller_menu_up=27
;Default D-Pad Up (27).
;Default D-Pad Up (27).
controller_menu_down=19
controller_menu_down=19
;Default D-Pad Down (19)
;Default D-Pad Down (19)
controller_menu_left=15
controller_menu_left=15
;Default D-Pad Left (15)
;Default D-Pad Left (15)
controller_menu_right=74
controller_menu_right=74
;Default D-Pad Right (74)
;Default D-Pad Right (74)
controller_menu_select=18
controller_menu_select=18
;Default A (18)
;Default A (18)
controller_menu_back=45
controller_menu_back=45
;Default B (45)
;Default B (45)
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;L3-28, R3-29, Select-0, Start-Unknown
;L3-28, R3-29, Select-0, Start-Unknown
;D-Pad is Left-15, Right-74, Up-27, Down-19
;D-Pad is Left-15, Right-74, Up-27, Down-19
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Easier to read: http://pastebin.com/X6X2hUB7
;Easier to read: http://pastebin.com/X6X2hUB7
;For example, in order to change the unlock button from "A" to "Dpad Down", change "controller_unlock=18" to "controller_unlock=19"
;For example, in order to change the unlock button from "A" to "Dpad Down", change "controller_unlock=18" to "controller_unlock=19"
;---------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------
[Animation]
[Animation]
animation=2
animation=1
;0 means off. 1 means animation 1. 2 means animation 2. Player animation when lock/unlocking.
;Player animation when lock/unlocking.
;0 means off. 1 means animation 2 but none while inside vehicle.
;2 means animation 1. 3 means animation 2.
[Vehicle]
[Vehicle]
;Note that not all settings might not work together.
;Note that not all settings might not work together.
;Note that you have to press a lock/unlock key to update the settings/ init the mod effect on the vehicle
;Note that you have to press a lock/unlock key to update the settings/ init the mod effect on the vehicle
nearby_peds_value=10
nearby_peds_value=10
;Default 10. Not in use anymore except if you set it to 11 all nearby peds (except those in vehicles) will ragroll.
;Default 10. Not in use anymore except if you set it to 11 all nearby peds (except those in vehicles) will ragroll.
set_vehicle_license_plate_text=
set_vehicle_license_plate_text=
;Sets your text on the licens plate. set_plate_text_on below must be 1 for the text to show.
;Sets your text on the licens plate. set_plate_text_on below must be 1 for the text to show.
set_plate_text_on=0
set_plate_text_on=0
;1 for on, will change the text off the licens plate when unlocking. 0 means off, wont change text on plate.
;1 for on, will change the text off the licens plate when unlocking. 0 means off, wont change text on plate.
;/////////////////VEHICLE LOCKS///////////////
;/////////////////VEHICLE LOCKS///////////////
unbreakable_locks=1
unbreakable_locks=1
;1 means on and 0 means off
;1 means on and 0 means off
;When on, no nearby locked doors on vehicles can get broken into by peds. Remember to relock/unlock after a change.
;When on, no nearby locked doors on vehicles can get broken into by peds. Remember to relock/unlock after a change.
unbreakable_locks_for_player=0
unbreakable_locks_for_player=0
;If set to 1, the player can't brake into locked doors.
;If set to 1, the player can't brake into locked doors.
;Remember to relock/unlock after a change in this file.
;Remember to relock/unlock after a change in this file.
use_players_last_vehicle=0
use_players_last_vehicle=0
;Only players last vehicle will be affected by your locking/unlocking.
;Only players last vehicle will be affected by your locking/unlocking.
can_leave_while_locked=0
can_leave_while_locked=0
;1 means on and 0 means off. Locking the vehicle from the inside makes it let you leave and lock once you're outside
;1 means on and 0 means off. Locking the vehicle from the inside makes it let you leave and lock once you're outside
max_distance_to_vehicle=100
max_distance_to_vehicle=100
;Max distance in meters to a vehicle to be used with lock/unlocking.
;Max distance in meters to a vehicle to be used with lock/unlocking.
max_distance_to_vehicle_from_ground=900000
max_distance_to_vehicle_from_ground=900000
;Max distance from the ground in meters to a vehicle to be used with lock/unlocking.
;Max distance from the ground in meters to a vehicle to be used with lock/unlocking.
;/////////////////VEHICLE DOORS/ROOF/WINDOWS//////////////
;/////////////////VEHICLE DOORS/ROOF/WINDOWS//////////////
;Doors to open at unlock. 0 means off, 1 means on. If you want this to work even while inside of the car car, activate the feature below.
;Doors to open at unlock. 0 means off, 1 means on. If you want this to work even while inside of the car car, activate the feature below.
open_door_front_left=0
open_door_front_left=0
open_door_front_right=0
open_door_front_right=0
open_door_back_left=0
open_door_back_left=0
open_door_back_right=0
open_door_back_right=0
open_door_hood=0
open_door_hood=0
open_door_trunk=0
open_door_trunk=0
open_door_back1=0
open_door_back1=0
open_door_back2=0
open_door_back2=0
open_doors_at_unlock_while_inside=1
open_doors_at_unlock_while_inside=1
;1 means on. 0 means off. This is dependent on one or more doors above to be set to 1 in order to work. Infernus doesn't work.
;1 means on. 0 means off. This is dependent on one or more doors above to be set to 1 in order to work. Infernus doesn't work.
shut_doors_instantly=0
shut_doors_instantly=0
;1 means that doors will close instantly upon locking. 0 means that the car doors close slowly and smoothly with an animation.
;1 means that doors will close instantly upon locking. 0 means that the car doors close slowly and smoothly with an animation.
alter_roof_on_convertibles=1
alter_roof_on_convertibles=1
;0 means off. If set to 1, while outside of the car, the roof on most convertibles will open upon unlocking and
;0 means off. If set to 1, while outside of the car, the roof on most convertibles will open upon unlocking and
;close upon locking. If many doors above are set to 1 above you may have to press lock again for the roof to close.
;close upon locking. If many doors above are set to 1 above you may have to press lock again for the roof to close.
;Note that you can open and close the roof while inside the car by holding H (not part of the mod).
;Note that you can open and close the roof while inside the car by holding H (not part of the mod).
roll_down_windows_upon_unlock=0
roll_down_windows_upon_unlock=0
roll_up_windows_upon_lock=1
roll_up_windows_upon_lock=1
;/////////////////VEHICLE SOUNDS//////////////
;/////////////////VEHICLE SOUNDS//////////////
horn_type_index=28
horn_type_index=28
;Use current is -2.
;Use current is -2.
notification_sound_signal=1
notification_sound_signal=1
;0 is off. 1 is horn. 2 is beep.
;0 is off. 1 is horn. 2 is beep.
;If set to 1, the vehicles horn or the normal beep will be used when unlocking and locking. 0 for off.
;If set to 1, the vehicles horn or the normal beep will be used when unlocking and locking. 0 for off.
notification_sound_times_when_unlocking=2
notification_sound_times_when_unlocking=2
;Number of times the horn sounds when unlocking
;Number of times the horn sounds when unlocking
notification_sound_times_when_locking=3
notification_sound_times_when_locking=3
;Number of times the notification sounds when locking
;Number of times the notification sounds when locking
notification_sound_interval=150
notification_sound_interval=150
;Time between notification sound signals, in milliseconds.
;Time between notification sound signals, in milliseconds.
horn_duration=100
horn_duration=100
;Duration of the notificiation sound signal, in milliseconds. 1 or higher.
;Duration of the notificiation sound signal, in milliseconds. 1 or higher.
remote_control_fob_sound=1
remote_control_fob_sound=1
;Sound from players fob remote control. 0 for off, 1 for on.
;Sound from players fob remote control. 0 for off, 1 for on.
loud_radio_on=1
;Loud vehicle radio in current car.
;If outside, more sound if open_door_front_left and others are set to 1.
;Remember to lock/unlock to set current vehicle.
radio_station_index=-1
;Radio station index for current vehicle. Vehicle engine needs to be on in order for
;the radio to be on. Try engine_on_after_unlocking set to 3 or 4 or unlock the vehicle from outside.
;-1 means use current station. 37 means off. Index to string: https://pastebin.com/Kj9t38KF
;(Self Radio is 18 and Blaine County Radio 17).
;/////////////////VEHICLE COLORS///////////////
;/////////////////VEHICLE COLORS///////////////
;----------------------------Automatic smooth random color changer------------------------------------------
;----------------------------Automatic smooth random color changer------------------------------------------
color_changer_speed_base_value=0
color_changer_speed_base_value=0
;default 0 for off. default 1000 for on (everything above 0 is on).
;default 0 for off. default 1000 for on (everything above 0 is on).
;Your vehicle change it's color gradually from color to color randomly. Primary, secondary, tyre smoke and neon
;Your vehicle change it's color gradually from color to color randomly. Primary, secondary, tyre smoke and neon
;lights are affected. Color change speed base value in milliseconds. The lower the number, the faster it changes.
;lights are affected. Color change speed base value in milliseconds. The lower the number, the faster it changes.
;0 or above ofc. 0 means off. The color changing stops while the vehicle is not moving. The faster you drive
;0 or above ofc. 0 means off. The color changing stops while the vehicle is not moving. The faster you drive
;the faster the colors change. Customize with settings below. This feature should work on all vehicle which can
;the faster the colors change. Customize with settings below. This feature should work on all vehicle which can
;change their colors. If you like the colors on the car and want to keep them, press lock and the color changing feature
;change their colors. If you like the colors on the car and want to keep them, press lock and the color changing feature
;will pause. Then the colors wont change anymore until you put the feature back on or unpause it. Remember to unlock
;will pause. Then the colors wont change anymore until you put the feature back on or unpause it. Remember to unlock
;in order for the changes in the config file to take effect.
;in order for the changes in the config file to take effect.
color_changer_primary_color_speed=1
color_changer_primary_color_speed=1
;color_changer_speed_base_value must be activated for this to work (set to above 0).
;color_changer_speed_base_value must be activated for this to work (set to above 0).
;primary moves towards a random color. When the colors are equal a new random color is choosen. Higher value means
;primary moves towards a random color. When the colors are equal a new random color is choosen. Higher value means
;larger increases in color value thus at a very high value the vehicle blinks.
;larger increases in color value thus at a very high value the vehicle blinks.
color_changer_secondary_color_speed=2
color_changer_secondary_color_speed=2
;color_changer_speed_base_value must be activated for this to work (set to above 0).
;color_changer_speed_base_value must be activated for this to work (set to above 0).
;secondary_color moves towards the same random color that the primary does. If its secondary color gets there first,
;secondary_color moves towards the same random color that the primary does. If its secondary color gets there first,
;the color changer for secondary color will wait on the primary color to reach the target. Higher value means larger
;the color changer for secondary color will wait on the primary color to reach the target. Higher value means larger
;increases in color value thus at a very high value the vehicle blinks.
;increases in color value thus at a very high value the vehicle blinks.
vehicle_speed_multiplier_value=30
vehicle_speed_multiplier_value=30
;color_changer_speed_base_value must be activated for this to work (set to above 0).
;color_changer_speed_base_value must be activated for this to work (set to above 0).
;Does not change the speed of the vehicle but determines how much the speed of the vehicle will affect
;Does not change the speed of the vehicle but determines how much the speed of the vehicle will affect
;the color changing.
;the color changing.
color_change_can_pause=1
color_change_can_pause=1
;Makes locking pause the color changing.
;Makes locking pause the color changing.
;-----------------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------------
;/////////////////VEHICLE LIGHTS///////////////
;/////////////////VEHICLE LIGHTS///////////////
light_multiplier=10
light_multiplier=10
interior_lights=2
interior_lights=2
;0. Always Off. 1. Normal On/Off. 2. Off After Unlock & Inside Or Moving. 3. Off Except When Still. 4. Always On.
;0. Always Off. 1. Normal On/Off. 2. Off After Unlock & Inside Or Moving. 3. Off Except When Still. 4. Always On.
; GTA interfere making interiorlights set to off already when you enter the car.
; GTA interfere making interiorlights set to off already when you enter the car.
allow_interior_lights_when_outside_locked=0
allow_interior_lights_when_outside_locked=0
;When 0, there will not be any interior lights after locking from outside the vehicle.
;When 0, there will not be any interior lights after locking from outside the vehicle.
light_notification=1
light_notification=1
;1 means on and 0 means off.
;1 means on and 0 means off.
number_of_lock_flashes=3
number_of_lock_flashes=3
;Requires light_notification to be on to take effect. Number of flashes when locking.
;Requires light_notification to be on to take effect. Number of flashes when locking.
number_of_unlock_flashes=2
number_of_unlock_flashes=2
;Requires light_notification to be on to take effect. Number of flashes when unlocking.
;Requires light_notification to be on to take effect. Number of flashes when unlocking.
lock_flash_interval=300
lock_flash_interval=300
;Requires light_notification to be on to take effect. Time between flashes when locking in milliseconds.
;Requires light_notification to be on to take effect. Time between flashes when locking in milliseconds.
unlock_flash_interval=300
unlock_flash_interval=300
;Requires light_notification to be on to take effect. Time between flashes when unlocking in milliseconds.
;Requires light_notification to be on to take effect. Time between flashes when unlocking in milliseconds.
neon_lights=1
neon_lights=1
;0 means off. 1 means normal on. 2 means off when unlocking until it starts moving. 3 means same as 2 but turns
;0 means off. 1 means normal on. 2 means off when unlocking until it starts moving. 3 means same as 2 but turns
;off neon every time the vehicle stops moving. 4 means same neon is off when outside of the vehicle.
;off neon every time the vehicle stops moving. 4 means same neon is off when outside of the vehicle.
neon_notification=1
neon_notification=1
;0 means no neon notification. 1 means blinking. 2 means sequential notification.
;0 means no neon notification. 1 means blinking. 2 means sequential notification.
;Dependent of notification settings above to be on. Only doing something if neon_lights is not 0.
;Dependent of notification settings above to be on. Only doing something if neon_lights is not 0.
neon_affects_all_cars=1
neon_affects_all_cars=1
;Neon features above will also affect cars which never have had neon before when this is set to 1,
;Neon features above will also affect cars which never have had neon before when this is set to 1,
;cars without neon already will get a random color. If set to 0 only those who got neon lights already will be on.
;cars without neon already will get a random color. If set to 0 only those who got neon lights already will be on.
neon_default_color=3
neon_default_color=3
;0 means system default (pink). 1 means use current. 2 means random if default pink is used (if the vehicle have not got neon enabled).
;0 means system default (pink). 1 means use current. 2 means random if default pink is used (if the vehicle have not got neon enabled).
;3. If the vehicle have not got neon enabled, the same color as the vehicle primary will be used for notifications. 4 means always random.
;3. If the vehicle have not got neon enabled, the same color as the vehicle primary will be used for notifications. 4 means always random.
;5 means same as primary color. 6 means same as secondary color.
;5 means same as primary color. 6 means same as secondary color.
headlights_at_movement=4
headlights_at_movement=4
;0 means off.
;0 means off.
;1 -When unlocking the vehicle from the inside and outside, the headlights wont start until the vehicle is in movement.
;1 -When unlocking the vehicle from the inside and outside, the headlights wont start until the vehicle is in movement.
;2 -Even while driving, the headlights will be turned off while your car is stopped.
;2 -Even while driving, the headlights will be turned off while your car is stopped.
;3 means normal on. 4 means always on when unlocking from the outside. 5 means always on.
;3 means normal on. 4 means always on when unlocking from the outside. 5 means always on.
;Note that the headlights will start at lowbeams because it doesn't seem to exist any way to save the state.
;Note that the headlights will start at lowbeams because it doesn't seem to exist any way to save the state.
;Also, note that GTA tries to turn on the lights when the player enters the vehicle meaning that especially state 1
;Also, note that GTA tries to turn on the lights when the player enters the vehicle meaning that especially state 1
;will get headlights on at entering.
;will get headlights on at entering.
headlights_when_locking=0
headlights_when_locking=0
;Only affects from outside. 0 means no headlights are allowed when locking. 1 means headlights are allowed if enabled already while locking.
;Only affects from outside. 0 means no headlights are allowed when locking. 1 means headlights are allowed if enabled already while locking.
;/////////////////VEHICLE ENGINE///////////////
;/////////////////VEHICLE ENGINE///////////////
engine_on_after_unlocking=1
engine_on_after_unlocking=1
;1 enables other settings/features. 0 turns it off. 2 starts the engine in order to power the blinking notification and then turns off again.
;1 enables other settings/features. 0 turns it off. 2 starts the engine in order to power the blinking notification and then turns off again.
;3 means always on until locking. 4 means always on.
;3 means always on until locking. 4 means always on.
;The vehicle wont turn off if you're inside it.
;The vehicle wont turn off if you're inside it.
;//////////////////////MISC//////////////////
;//////////////////////MISC//////////////////
make_vehicle_belong_to_player=1
make_vehicle_belong_to_player=1
;When unlocking a vehicle, it is set to belong to the player. This means that you wont get a wanted level when stealing
;When unlocking a vehicle, it is set to belong to the player. This means that you wont get a wanted level when stealing
;it, as long as it's emty and you unlock it before getting inside.
;it, as long as it's emty and you unlock it before getting inside.
current_player_vehicle_blip=1
current_player_vehicle_blip=1
;Adds a blip to players current vehicle (affected by lock or unlock) on the map and minimap.
;Adds a blip to players current vehicle (affected by lock or unlock) on the map and minimap.
current_player_vehicle_persistent=1
current_player_vehicle_persistent=1
;When 1, players current vehicle (affected by lock or unlock) will not despawn.
;When 1, players current vehicle (affected by lock or unlock) will not despawn.
sequential_neon_lights=0
sequential_neon_lights=0
;When 1, neon lights will follow a pattern with one light on at a time. The interval between lights depends on the vehicle speed.
;When 1, neon lights will follow a pattern with one light on at a time. The interval between lights depends on the vehicle speed.
[Menu]
[Menu]
game_input_disabled_while_menu_is_open=0
game_input_disabled_while_menu_is_open=0
menu_size=5
menu_size=5
;Choose a size between 1 and 7.
;Choose a size between 1 and 7.
menu_red=60
menu_red=60
menu_green=104
menu_green=104
menu_blue=166
menu_blue=166
;Choose values between 0 and 255.
;Choose values between 0 and 255.
menu_transparent=180
menu_transparent=180
;Choose a value between 0 and 255.
;Choose a value between 0 and 255.
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