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PerformanceOptimizerStarfield
创建于
3年前
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[Display]
[Display]
bVolumetricLightingEnable=1
bVolumetricLightingEnable=1
bDepthOfFieldEnable=1
bDepthOfFieldEnable=1
[Decals]
[Decals]
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uMaxDecals=
100
uMaxDecals=
50
uMaxSkinDecals=10
uMaxSkinDecals=10
uMaxSkinDecalsPerActor=10
uMaxSkinDecalsPerActor=10
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iMaxDecalsPerFrame=
16
iMaxDecalsPerFrame=
10
iMaxSkinDecalsPerFrame=10
iMaxSkinDecalsPerFrame=10
[Grass]
[Grass]
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fGrassStartFadeDistance=
200
.0
fGrassStartFadeDistance=
86
.0
fGrassRandomCullFactor=
0.5
fGrassRandomCullFactor=
2.6
fGrassStartRandomCullDistance=
50
.0
fGrassStartRandomCullDistance=
10
.0
uGrassMeshInstanceCullingSSFootprint=
0
uGrassMeshInstanceCullingSSFootprint=
12
[SAO]
[SAO]
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fGTAORadius=0.
3
fGTAORadius=0.
2
fGTAOPower=1.0
fGTAOPower=1.0
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fGTAOMaxAttenuationDistance=
50
.0
fGTAOMaxAttenuationDistance=
30
.0
fDistantAOMidSAORadius=2.5
fDistantAOMidSAORadius=2.5
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fDistantAOMidMaxAttenuationDistance=
400
.0
fDistantAOMidMaxAttenuationDistance=
150
.0
fDistantAOMidPower=1.0
fDistantAOMidPower=1.0
fDistantAOMidBetaThicknessCorrection=0.2
fDistantAOMidBetaThicknessCorrection=0.2
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fDistantAOFarSAORadius=
5
.0
fDistantAOFarSAORadius=
2
.0
fDistantAOFarMaxAttenuationDistance=
3000
.0
fDistantAOFarMaxAttenuationDistance=
1250
.0
fDistantAOFarPower=
1.2
5
fDistantAOFarPower=
0.
5
fDistantAOFarBetaThicknessCorrection=0.
15
fDistantAOFarBetaThicknessCorrection=0.
10
[Shadows]
[Shadows]
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fShadowCascadeSplitDistance0=
10
.0
fShadowCascadeSplitDistance0=
6
.0
fShadowCascadeSplitDistance1=
30
.0
fShadowCascadeSplitDistance1=
10
.0
fShadowCascadeSplitDistance2=
100
.0
fShadowCascadeSplitDistance2=
46
.0
fShadowCascadeSplitDistance3=
600
.0
fShadowCascadeSplitDistance3=
380
.0
uTerrainShadowMapSize=
2048
uTerrainShadowMapSize=
256
uShadowMapCount4096=
4
uShadowMapCount4096=
0
uShadowMapCount2048=
1
0
uShadowMapCount2048=
0
uShadowMapCount1024=16
uShadowMapCount1024=16
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uShadowMapCount512=
32
uShadowMapCount896=16
uShadowMapCount512=
44
uShadowMapCount256=128
uShadowMapCount256=128
uShadowMapCount128=128
uShadowMapCount128=128
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uDirectionalLightShadowMapResolution=
4096
uDirectionalLightShadowMapResolution=
1024
uFocusShadowResolution=
4096
uFocusShadowResolution=
896
uShadowFilteringQuality=
2
uShadowFilteringQuality=
0
uShadowFilteringTransparencies=
1
uShadowFilteringTransparencies=
0
bContactShadowsEnabled=
1
bContactShadowsEnabled=
0
uTotalDynamicShadowMapRenderCount=
32
uTotalDynamicShadowMapRenderCount=
12
uAdditionalDynamicOnlyLightsBudget=
3
uAdditionalDynamicOnlyLightsBudget=
0
bDirectionalShadowmapsUseLODFade=1
[MotionBlur]
[MotionBlur]
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uMotionBlurQuality=
3
uMotionBlurQuality=
0
[GlobalIllumination]
[GlobalIllumination]
uGIFallbackQuality=2
uGIFallbackQuality=2
bHalfResIndirect=0
bHalfResIndirect=0
[Reflections]
[Reflections]
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uReflectionsResolution=
256
uReflectionsResolution=
64
uReflectionProbeFacesToRenderPerFrame=
6
uReflectionProbeFacesToRenderPerFrame=
2
uReflectionProbeArraySize=
32
uReflectionProbeArraySize=
16
[Particle]
[Particle]
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uParticleLightingParticleCountQuality=
2
uParticleLightingParticleCountQuality=
0
bEnableHalfResParticles=
0
bEnableHalfResParticles=
1
[VolumetricLighting]
[VolumetricLighting]
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uraVolumetricQuality=
3
uraVolumetricQuality=
1
bFogMapBlurHalfRes=0
bFogMapBlurHalfRes=0
bVolumetricIndirectForceFallback=0
bVolumetricIndirectForceFallback=0
uraVolumetricLightingPhaseFunction=0 ;HG
uraVolumetricLightingPhaseFunction=0 ;HG
[VariableRateShading]
[VariableRateShading]
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fVariableRateShadingVarianceCutoff=0.0
7
5
fVariableRateShadingVarianceCutoff=0.0
6
5
[Crowd]
[Crowd]
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fCrowdActorPlatformSpecificSpawnScalar=
1
fCrowdActorPlatformSpecificSpawnScalar=
0.400
uMaxCrowdActorCount=
2
00
uMaxCrowdActorCount=
1
00
[Terrain]
[Terrain]
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bEnableStochasticTiling=
1
bEnableStochasticTiling=
0
bEnableStochasticTilingDominantPlane=
1
bEnableStochasticTilingDominantPlane=
0
bEnableTerrainPlanarMapping=
1
bEnableTerrainPlanarMapping=
0
fTerrainDisplacementErrorThreshold=0.5
fTerrainDisplacementErrorThreshold=0.5
[DynamicResolution]
[DynamicResolution]
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fRenderResolutionSetting=0.
75
fRenderResolutionSetting=0.
70
[ContactShadows]
[ContactShadows]
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iContactShadowsQuality=
3
iContactShadowsQuality=
0
bContactShadowsEnabled=
1
bContactShadowsEnabled=
0
bContactShadowHalfResolution=
0
bContactShadowHalfResolution=
1
iBlurRadius=2
iBlurRadius=2
[ContactShadow]
[ContactShadow]
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iContactShadowsQuality=
3
iContactShadowsQuality=
0
[PostEffects]
[PostEffects]
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已复制
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已复制
fCASSharpnessSetting=
0.7
fCASSharpnessSetting=
1
已保存差异
原始文本
打开文件
[Display] bVolumetricLightingEnable=1 bDepthOfFieldEnable=1 [Decals] uMaxDecals=100 uMaxSkinDecals=10 uMaxSkinDecalsPerActor=10 iMaxDecalsPerFrame=16 iMaxSkinDecalsPerFrame=10 [Grass] fGrassStartFadeDistance=200.0 fGrassRandomCullFactor=0.5 fGrassStartRandomCullDistance=50.0 uGrassMeshInstanceCullingSSFootprint=0 [SAO] fGTAORadius=0.3 fGTAOPower=1.0 fGTAOMaxAttenuationDistance=50.0 fDistantAOMidSAORadius=2.5 fDistantAOMidMaxAttenuationDistance=400.0 fDistantAOMidPower=1.0 fDistantAOMidBetaThicknessCorrection=0.2 fDistantAOFarSAORadius=5.0 fDistantAOFarMaxAttenuationDistance=3000.0 fDistantAOFarPower=1.25 fDistantAOFarBetaThicknessCorrection=0.15 [Shadows] fShadowCascadeSplitDistance0=10.0 fShadowCascadeSplitDistance1=30.0 fShadowCascadeSplitDistance2=100.0 fShadowCascadeSplitDistance3=600.0 uTerrainShadowMapSize=2048 uShadowMapCount4096=4 uShadowMapCount2048=10 uShadowMapCount1024=16 uShadowMapCount512=32 uShadowMapCount256=128 uShadowMapCount128=128 uDirectionalLightShadowMapResolution=4096 uFocusShadowResolution=4096 uShadowFilteringQuality=2 uShadowFilteringTransparencies=1 bContactShadowsEnabled=1 uTotalDynamicShadowMapRenderCount=32 uAdditionalDynamicOnlyLightsBudget=3 bDirectionalShadowmapsUseLODFade=1 [MotionBlur] uMotionBlurQuality=3 [GlobalIllumination] uGIFallbackQuality=2 bHalfResIndirect=0 [Reflections] uReflectionsResolution=256 uReflectionProbeFacesToRenderPerFrame=6 uReflectionProbeArraySize=32 [Particle] uParticleLightingParticleCountQuality=2 bEnableHalfResParticles=0 [VolumetricLighting] uraVolumetricQuality=3 bFogMapBlurHalfRes=0 bVolumetricIndirectForceFallback=0 uraVolumetricLightingPhaseFunction=0 ;HG [VariableRateShading] fVariableRateShadingVarianceCutoff=0.075 [Crowd] fCrowdActorPlatformSpecificSpawnScalar=1 uMaxCrowdActorCount=200 [Terrain] bEnableStochasticTiling=1 bEnableStochasticTilingDominantPlane=1 bEnableTerrainPlanarMapping=1 fTerrainDisplacementErrorThreshold=0.5 [DynamicResolution] fRenderResolutionSetting=0.75 [ContactShadows] iContactShadowsQuality=3 bContactShadowsEnabled=1 bContactShadowHalfResolution=0 iBlurRadius=2 [ContactShadow] iContactShadowsQuality=3 [PostEffects] fCASSharpnessSetting=0.7
更改后文本
打开文件
[Display] bVolumetricLightingEnable=1 bDepthOfFieldEnable=1 [Decals] uMaxDecals=50 uMaxSkinDecals=10 uMaxSkinDecalsPerActor=10 iMaxDecalsPerFrame=10 iMaxSkinDecalsPerFrame=10 [Grass] fGrassStartFadeDistance=86.0 fGrassRandomCullFactor=2.6 fGrassStartRandomCullDistance=10.0 uGrassMeshInstanceCullingSSFootprint=12 [SAO] fGTAORadius=0.2 fGTAOPower=1.0 fGTAOMaxAttenuationDistance=30.0 fDistantAOMidSAORadius=2.5 fDistantAOMidMaxAttenuationDistance=150.0 fDistantAOMidPower=1.0 fDistantAOMidBetaThicknessCorrection=0.2 fDistantAOFarSAORadius=2.0 fDistantAOFarMaxAttenuationDistance=1250.0 fDistantAOFarPower=0.5 fDistantAOFarBetaThicknessCorrection=0.10 [Shadows] fShadowCascadeSplitDistance0=6.0 fShadowCascadeSplitDistance1=10.0 fShadowCascadeSplitDistance2=46.0 fShadowCascadeSplitDistance3=380.0 uTerrainShadowMapSize=256 uShadowMapCount4096=0 uShadowMapCount2048=0 uShadowMapCount1024=16 uShadowMapCount896=16 uShadowMapCount512=44 uShadowMapCount256=128 uShadowMapCount128=128 uDirectionalLightShadowMapResolution=1024 uFocusShadowResolution=896 uShadowFilteringQuality=0 uShadowFilteringTransparencies=0 bContactShadowsEnabled=0 uTotalDynamicShadowMapRenderCount=12 uAdditionalDynamicOnlyLightsBudget=0 [MotionBlur] uMotionBlurQuality=0 [GlobalIllumination] uGIFallbackQuality=2 bHalfResIndirect=0 [Reflections] uReflectionsResolution=64 uReflectionProbeFacesToRenderPerFrame=2 uReflectionProbeArraySize=16 [Particle] uParticleLightingParticleCountQuality=0 bEnableHalfResParticles=1 [VolumetricLighting] uraVolumetricQuality=1 bFogMapBlurHalfRes=0 bVolumetricIndirectForceFallback=0 uraVolumetricLightingPhaseFunction=0 ;HG [VariableRateShading] fVariableRateShadingVarianceCutoff=0.065 [Crowd] fCrowdActorPlatformSpecificSpawnScalar=0.400 uMaxCrowdActorCount=100 [Terrain] bEnableStochasticTiling=0 bEnableStochasticTilingDominantPlane=0 bEnableTerrainPlanarMapping=0 fTerrainDisplacementErrorThreshold=0.5 [DynamicResolution] fRenderResolutionSetting=0.70 [ContactShadows] iContactShadowsQuality=0 bContactShadowsEnabled=0 bContactShadowHalfResolution=1 iBlurRadius=2 [ContactShadow] iContactShadowsQuality=0 [PostEffects] fCASSharpnessSetting=1
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