Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
隱藏空白變更
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
文字樣式
變更外觀
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
9 年前
差異永不過期
清除
匯出
分享
解釋
13 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
175 行
全部複製
32 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
181 行
全部複製
複製
已複製
複製
已複製
$ModelName "weapons\pedestal_default
.mdl"
$ModelName "weapons\pedestal_default
_temp_panorama.mdl"
$BodyGroup "studio"
{
studio "pedestal_default_body0_model0.smd"
}
$BodyGroup "clamped1"
{
studio "pedestal_default_body1_model0.smd"
}
$SurfaceProp "default"
$SurfaceProp "default"
$Contents "solid"
$Contents "solid"
$MaxEyeDeflection 90
$MaxEyeDeflection 90
$CDMaterials "models\weapons\pedestals\"
$CDMaterials "models\weapons\pedestals\"
$CDMaterials "models\props\gg_vietnam\"
$CDMaterials "models\props\gg_vietnam\"
$CDMaterials "models\props\cs_assault\"
$CDMaterials "models\props\cs_assault\"
$CDMaterials "models\props\cs_office\"
$CDMaterials "models\props\cs_office\"
$CDMaterials "models\props\cs_militia\"
$CDMaterials "models\props\cs_militia\"
$CDMaterials "models\props\crates\"
$CDMaterials "models\props\crates\"
$Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0
$CBox 0 0 0 0 0 0
$CBox 0 0 0 0 0 0
複製
已複製
複製
已複製
$BBox -
118.768 -39.727 -8.543 140
.97
6 63.398 103.857
$BBox -
26.697 -13.919 26.646 21
.97
4 48.328 47.252
$BoneMerge "v_weapon.deagle_parent"
$BoneMerge "v_weapon.deagle_parent"
$BoneMerge "v_weapon.M4A1_s_Parent"
$BoneMerge "v_weapon.M4A1_s_Parent"
$BoneMerge "v_weapon.ak47_parent"
$BoneMerge "v_weapon.ak47_parent"
$BoneMerge "v_weapon.aug_Parent"
$BoneMerge "v_weapon.aug_Parent"
$BoneMerge "v_weapon.awp_parent"
$BoneMerge "v_weapon.awp_parent"
$BoneMerge "v_weapon.bizon_parent"
$BoneMerge "v_weapon.bizon_parent"
$BoneMerge "v_weapon.famas_Parent"
$BoneMerge "v_weapon.famas_Parent"
$BoneMerge "v_weapon.fiveSeven_parent"
$BoneMerge "v_weapon.fiveSeven_parent"
$BoneMerge "v_weapon.g3sg1_Parent"
$BoneMerge "v_weapon.g3sg1_Parent"
$BoneMerge "v_weapon.galilar_parent"
$BoneMerge "v_weapon.galilar_parent"
$BoneMerge "v_weapon.glock_parent"
$BoneMerge "v_weapon.glock_parent"
$BoneMerge "v_weapon.M4A1_Parent"
$BoneMerge "v_weapon.M4A1_Parent"
$BoneMerge "v_weapon.m249_parent"
$BoneMerge "v_weapon.m249_parent"
$BoneMerge "v_weapon.mac10_parent"
$BoneMerge "v_weapon.mac10_parent"
$BoneMerge "v_weapon.mag7_parent"
$BoneMerge "v_weapon.mag7_parent"
$BoneMerge "v_weapon.mp7_parent"
$BoneMerge "v_weapon.mp7_parent"
$BoneMerge "v_weapon.mp9_parent"
$BoneMerge "v_weapon.mp9_parent"
$BoneMerge "v_weapon.negev_parent"
$BoneMerge "v_weapon.negev_parent"
$BoneMerge "v_weapon.nova_Parent"
$BoneMerge "v_weapon.nova_Parent"
$BoneMerge "v_weapon.p90_Parent"
$BoneMerge "v_weapon.p90_Parent"
$BoneMerge "v_weapon.p250_parent"
$BoneMerge "v_weapon.p250_parent"
$BoneMerge "v_weapon.HKP2000_Parent"
$BoneMerge "v_weapon.HKP2000_Parent"
$BoneMerge "v_weapon.sawedoff_parent"
$BoneMerge "v_weapon.sawedoff_parent"
$BoneMerge "v_weapon.SCAR_Parent"
$BoneMerge "v_weapon.SCAR_Parent"
$BoneMerge "v_weapon.sg556_Parent"
$BoneMerge "v_weapon.sg556_Parent"
$BoneMerge "v_weapon.tec9_Parent"
$BoneMerge "v_weapon.tec9_Parent"
$BoneMerge "v_weapon.ssg08_parent"
$BoneMerge "v_weapon.ssg08_parent"
$BoneMerge "v_weapon.ump45_Parent"
$BoneMerge "v_weapon.ump45_Parent"
$BoneMerge "v_weapon.xm1014_Parent"
$BoneMerge "v_weapon.xm1014_Parent"
$BoneMerge "v_weapon.223_parent"
$BoneMerge "v_weapon.223_parent"
$BoneMerge "v_weapon.m9a1_L_parent"
$BoneMerge "v_weapon.m9a1_L_parent"
$BoneMerge "v_weapon.m9a1_R_parent"
$BoneMerge "v_weapon.m9a1_R_parent"
$BoneMerge "v_weapon.stattrack_advert"
$BoneMerge "v_weapon.stattrack_advert"
$BoneMerge "v_weapon.cz_parent"
$BoneMerge "v_weapon.cz_parent"
$BoneMerge "knife_tip"
$BoneMerge "knife_tip"
$SectionFrames 30 31
$SectionFrames 30 31
$Sequence "pistol" {
$Sequence "pistol" {
複製
已複製
複製
已複製
"pedestal_default_
anims\pistol.smd"
"pedestal_default_
temp_panorama_
anims\pistol.smd"
activity "ACT_IDLE_INSPECT_PISTOL_START" 1
activity "ACT_IDLE_INSPECT_PISTOL_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "pistol_loop" {
$Sequence "pistol_loop" {
複製
已複製
複製
已複製
"pedestal_default_
anims\pistol_loop.smd"
"pedestal_default_
temp_panorama_
anims\pistol_loop.smd"
activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1
activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "smg" {
$Sequence "smg" {
複製
已複製
複製
已複製
"pedestal_default_
anims\smg.smd"
"pedestal_default_
temp_panorama_
anims\smg.smd"
activity "ACT_IDLE_INSPECT_SMG_START" 1
activity "ACT_IDLE_INSPECT_SMG_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "smg_loop" {
$Sequence "smg_loop" {
複製
已複製
複製
已複製
"pedestal_default_
anims\smg_loop.smd"
"pedestal_default_
temp_panorama_
anims\smg_loop.smd"
activity "ACT_IDLE_INSPECT_SMG_LOOP" 1
activity "ACT_IDLE_INSPECT_SMG_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "rifle" {
$Sequence "rifle" {
複製
已複製
複製
已複製
"pedestal_default_
anims\rifle.smd"
"pedestal_default_
temp_panorama_
anims\rifle.smd"
activity "ACT_IDLE_INSPECT_RIFLE_START" 1
activity "ACT_IDLE_INSPECT_RIFLE_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "rifle_loop" {
$Sequence "rifle_loop" {
複製
已複製
複製
已複製
"pedestal_default_
anims\rifle_loop.smd"
"pedestal_default_
temp_panorama_
anims\rifle_loop.smd"
activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1
activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "heavy" {
$Sequence "heavy" {
複製
已複製
複製
已複製
"pedestal_default_
anims\heavy.smd"
"pedestal_default_
temp_panorama_
anims\heavy.smd"
activity "ACT_IDLE_INSPECT_HEAVY_START" 1
activity "ACT_IDLE_INSPECT_HEAVY_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "heavy_loop" {
$Sequence "heavy_loop" {
複製
已複製
複製
已複製
"pedestal_default_
anims\heavy_loop.smd"
"pedestal_default_
temp_panorama_
anims\heavy_loop.smd"
activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1
activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "knife" {
$Sequence "knife" {
複製
已複製
複製
已複製
"pedestal_default_
anims\knife.smd"
"pedestal_default_
temp_panorama_
anims\knife.smd"
activity "ACT_IDLE_INSPECT_KNIFE_START" 1
activity "ACT_IDLE_INSPECT_KNIFE_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "knife_loop" {
$Sequence "knife_loop" {
複製
已複製
複製
已複製
"pedestal_default_
anims\knife_loop.smd"
"pedestal_default_
temp_panorama_
anims\knife_loop.smd"
activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1
activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "m4s" {
$Sequence "m4s" {
複製
已複製
複製
已複製
"pedestal_default_
anims\m4s.smd"
"pedestal_default_
temp_panorama_
anims\m4s.smd"
activity "ACT_IDLE_INSPECT_M4S_START" 1
activity "ACT_IDLE_INSPECT_M4S_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "m4s_loop" {
$Sequence "m4s_loop" {
複製
已複製
複製
已複製
"pedestal_default_
anims\m4s_loop.smd"
"pedestal_default_
temp_panorama_
anims\m4s_loop.smd"
activity "ACT_IDLE_INSPECT_M4S_LOOP" 1
activity "ACT_IDLE_INSPECT_M4S_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
複製
已複製
複製
已複製
$Sequence "tac21" {
"pedestal_default_temp_panorama_anims\tac21.smd"
activity "ACT_IDLE_INSPECT_TAC21_START" 1
fadein 0.2
fadeout 0.2
fps 15
}
$Sequence "tac21_loop" {
"pedestal_default_temp_panorama_anims\tac21_loop.smd"
activity "ACT_IDLE_INSPECT_TAC21_LOOP" 1
fadein 0.2
fadeout 0.2
fps 5
}
$KeyValues
$KeyValues
{
{
qc_path
qc_path
{
{
複製
已複製
複製
已複製
"value" "models\weapons\pedestals\pedestal_default\pedestal_default
.qc"
"value" "models\weapons\pedestals\pedestal_default\pedestal_default
_temp_panorama
.qc"
}
}
}
}
已保存差異
原始文本
開啟檔案
$ModelName "weapons\pedestal_default.mdl" $BodyGroup "studio" { studio "pedestal_default_body0_model0.smd" } $BodyGroup "clamped1" { studio "pedestal_default_body1_model0.smd" } $SurfaceProp "default" $Contents "solid" $MaxEyeDeflection 90 $CDMaterials "models\weapons\pedestals\" $CDMaterials "models\props\gg_vietnam\" $CDMaterials "models\props\cs_assault\" $CDMaterials "models\props\cs_office\" $CDMaterials "models\props\cs_militia\" $CDMaterials "models\props\crates\" $Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0 $Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0 $CBox 0 0 0 0 0 0 $BBox -118.768 -39.727 -8.543 140.976 63.398 103.857 $BoneMerge "v_weapon.deagle_parent" $BoneMerge "v_weapon.M4A1_s_Parent" $BoneMerge "v_weapon.ak47_parent" $BoneMerge "v_weapon.aug_Parent" $BoneMerge "v_weapon.awp_parent" $BoneMerge "v_weapon.bizon_parent" $BoneMerge "v_weapon.famas_Parent" $BoneMerge "v_weapon.fiveSeven_parent" $BoneMerge "v_weapon.g3sg1_Parent" $BoneMerge "v_weapon.galilar_parent" $BoneMerge "v_weapon.glock_parent" $BoneMerge "v_weapon.M4A1_Parent" $BoneMerge "v_weapon.m249_parent" $BoneMerge "v_weapon.mac10_parent" $BoneMerge "v_weapon.mag7_parent" $BoneMerge "v_weapon.mp7_parent" $BoneMerge "v_weapon.mp9_parent" $BoneMerge "v_weapon.negev_parent" $BoneMerge "v_weapon.nova_Parent" $BoneMerge "v_weapon.p90_Parent" $BoneMerge "v_weapon.p250_parent" $BoneMerge "v_weapon.HKP2000_Parent" $BoneMerge "v_weapon.sawedoff_parent" $BoneMerge "v_weapon.SCAR_Parent" $BoneMerge "v_weapon.sg556_Parent" $BoneMerge "v_weapon.tec9_Parent" $BoneMerge "v_weapon.ssg08_parent" $BoneMerge "v_weapon.ump45_Parent" $BoneMerge "v_weapon.xm1014_Parent" $BoneMerge "v_weapon.223_parent" $BoneMerge "v_weapon.m9a1_L_parent" $BoneMerge "v_weapon.m9a1_R_parent" $BoneMerge "v_weapon.stattrack_advert" $BoneMerge "v_weapon.cz_parent" $BoneMerge "knife_tip" $SectionFrames 30 31 $Sequence "pistol" { "pedestal_default_anims\pistol.smd" activity "ACT_IDLE_INSPECT_PISTOL_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "pistol_loop" { "pedestal_default_anims\pistol_loop.smd" activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "smg" { "pedestal_default_anims\smg.smd" activity "ACT_IDLE_INSPECT_SMG_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "smg_loop" { "pedestal_default_anims\smg_loop.smd" activity "ACT_IDLE_INSPECT_SMG_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "rifle" { "pedestal_default_anims\rifle.smd" activity "ACT_IDLE_INSPECT_RIFLE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "rifle_loop" { "pedestal_default_anims\rifle_loop.smd" activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "heavy" { "pedestal_default_anims\heavy.smd" activity "ACT_IDLE_INSPECT_HEAVY_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "heavy_loop" { "pedestal_default_anims\heavy_loop.smd" activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "knife" { "pedestal_default_anims\knife.smd" activity "ACT_IDLE_INSPECT_KNIFE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "knife_loop" { "pedestal_default_anims\knife_loop.smd" activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "m4s" { "pedestal_default_anims\m4s.smd" activity "ACT_IDLE_INSPECT_M4S_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "m4s_loop" { "pedestal_default_anims\m4s_loop.smd" activity "ACT_IDLE_INSPECT_M4S_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $KeyValues { qc_path { "value" "models\weapons\pedestals\pedestal_default\pedestal_default.qc" } }
更改後文本
開啟檔案
$ModelName "weapons\pedestal_default_temp_panorama.mdl" $SurfaceProp "default" $Contents "solid" $MaxEyeDeflection 90 $CDMaterials "models\weapons\pedestals\" $CDMaterials "models\props\gg_vietnam\" $CDMaterials "models\props\cs_assault\" $CDMaterials "models\props\cs_office\" $CDMaterials "models\props\cs_militia\" $CDMaterials "models\props\crates\" $Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0 $Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0 $CBox 0 0 0 0 0 0 $BBox -26.697 -13.919 26.646 21.974 48.328 47.252 $BoneMerge "v_weapon.deagle_parent" $BoneMerge "v_weapon.M4A1_s_Parent" $BoneMerge "v_weapon.ak47_parent" $BoneMerge "v_weapon.aug_Parent" $BoneMerge "v_weapon.awp_parent" $BoneMerge "v_weapon.bizon_parent" $BoneMerge "v_weapon.famas_Parent" $BoneMerge "v_weapon.fiveSeven_parent" $BoneMerge "v_weapon.g3sg1_Parent" $BoneMerge "v_weapon.galilar_parent" $BoneMerge "v_weapon.glock_parent" $BoneMerge "v_weapon.M4A1_Parent" $BoneMerge "v_weapon.m249_parent" $BoneMerge "v_weapon.mac10_parent" $BoneMerge "v_weapon.mag7_parent" $BoneMerge "v_weapon.mp7_parent" $BoneMerge "v_weapon.mp9_parent" $BoneMerge "v_weapon.negev_parent" $BoneMerge "v_weapon.nova_Parent" $BoneMerge "v_weapon.p90_Parent" $BoneMerge "v_weapon.p250_parent" $BoneMerge "v_weapon.HKP2000_Parent" $BoneMerge "v_weapon.sawedoff_parent" $BoneMerge "v_weapon.SCAR_Parent" $BoneMerge "v_weapon.sg556_Parent" $BoneMerge "v_weapon.tec9_Parent" $BoneMerge "v_weapon.ssg08_parent" $BoneMerge "v_weapon.ump45_Parent" $BoneMerge "v_weapon.xm1014_Parent" $BoneMerge "v_weapon.223_parent" $BoneMerge "v_weapon.m9a1_L_parent" $BoneMerge "v_weapon.m9a1_R_parent" $BoneMerge "v_weapon.stattrack_advert" $BoneMerge "v_weapon.cz_parent" $BoneMerge "knife_tip" $SectionFrames 30 31 $Sequence "pistol" { "pedestal_default_temp_panorama_anims\pistol.smd" activity "ACT_IDLE_INSPECT_PISTOL_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "pistol_loop" { "pedestal_default_temp_panorama_anims\pistol_loop.smd" activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "smg" { "pedestal_default_temp_panorama_anims\smg.smd" activity "ACT_IDLE_INSPECT_SMG_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "smg_loop" { "pedestal_default_temp_panorama_anims\smg_loop.smd" activity "ACT_IDLE_INSPECT_SMG_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "rifle" { "pedestal_default_temp_panorama_anims\rifle.smd" activity "ACT_IDLE_INSPECT_RIFLE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "rifle_loop" { "pedestal_default_temp_panorama_anims\rifle_loop.smd" activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "heavy" { "pedestal_default_temp_panorama_anims\heavy.smd" activity "ACT_IDLE_INSPECT_HEAVY_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "heavy_loop" { "pedestal_default_temp_panorama_anims\heavy_loop.smd" activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "knife" { "pedestal_default_temp_panorama_anims\knife.smd" activity "ACT_IDLE_INSPECT_KNIFE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "knife_loop" { "pedestal_default_temp_panorama_anims\knife_loop.smd" activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "m4s" { "pedestal_default_temp_panorama_anims\m4s.smd" activity "ACT_IDLE_INSPECT_M4S_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "m4s_loop" { "pedestal_default_temp_panorama_anims\m4s_loop.smd" activity "ACT_IDLE_INSPECT_M4S_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "tac21" { "pedestal_default_temp_panorama_anims\tac21.smd" activity "ACT_IDLE_INSPECT_TAC21_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "tac21_loop" { "pedestal_default_temp_panorama_anims\tac21_loop.smd" activity "ACT_IDLE_INSPECT_TAC21_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $KeyValues { qc_path { "value" "models\weapons\pedestals\pedestal_default\pedestal_default_temp_panorama.qc" } }
尋找差異