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$ModelName "weapons\pedestal_default
.mdl"
$ModelName "weapons\pedestal_default
_temp_panorama.mdl"
$BodyGroup "studio"
{
studio "pedestal_default_body0_model0.smd"
}
$BodyGroup "clamped1"
{
studio "pedestal_default_body1_model0.smd"
}
$SurfaceProp "default"
$SurfaceProp "default"
$Contents "solid"
$Contents "solid"
$MaxEyeDeflection 90
$MaxEyeDeflection 90
$CDMaterials "models\weapons\pedestals\"
$CDMaterials "models\weapons\pedestals\"
$CDMaterials "models\props\gg_vietnam\"
$CDMaterials "models\props\gg_vietnam\"
$CDMaterials "models\props\cs_assault\"
$CDMaterials "models\props\cs_assault\"
$CDMaterials "models\props\cs_office\"
$CDMaterials "models\props\cs_office\"
$CDMaterials "models\props\cs_militia\"
$CDMaterials "models\props\cs_militia\"
$CDMaterials "models\props\crates\"
$CDMaterials "models\props\crates\"
$Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0
$CBox 0 0 0 0 0 0
$CBox 0 0 0 0 0 0
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$BBox -
118.768 -39.727 -8.543 140
.97
6 63.398 103.857
$BBox -
26.697 -13.919 26.646 21
.97
4 48.328 47.252
$BoneMerge "v_weapon.deagle_parent"
$BoneMerge "v_weapon.deagle_parent"
$BoneMerge "v_weapon.M4A1_s_Parent"
$BoneMerge "v_weapon.M4A1_s_Parent"
$BoneMerge "v_weapon.ak47_parent"
$BoneMerge "v_weapon.ak47_parent"
$BoneMerge "v_weapon.aug_Parent"
$BoneMerge "v_weapon.aug_Parent"
$BoneMerge "v_weapon.awp_parent"
$BoneMerge "v_weapon.awp_parent"
$BoneMerge "v_weapon.bizon_parent"
$BoneMerge "v_weapon.bizon_parent"
$BoneMerge "v_weapon.famas_Parent"
$BoneMerge "v_weapon.famas_Parent"
$BoneMerge "v_weapon.fiveSeven_parent"
$BoneMerge "v_weapon.fiveSeven_parent"
$BoneMerge "v_weapon.g3sg1_Parent"
$BoneMerge "v_weapon.g3sg1_Parent"
$BoneMerge "v_weapon.galilar_parent"
$BoneMerge "v_weapon.galilar_parent"
$BoneMerge "v_weapon.glock_parent"
$BoneMerge "v_weapon.glock_parent"
$BoneMerge "v_weapon.M4A1_Parent"
$BoneMerge "v_weapon.M4A1_Parent"
$BoneMerge "v_weapon.m249_parent"
$BoneMerge "v_weapon.m249_parent"
$BoneMerge "v_weapon.mac10_parent"
$BoneMerge "v_weapon.mac10_parent"
$BoneMerge "v_weapon.mag7_parent"
$BoneMerge "v_weapon.mag7_parent"
$BoneMerge "v_weapon.mp7_parent"
$BoneMerge "v_weapon.mp7_parent"
$BoneMerge "v_weapon.mp9_parent"
$BoneMerge "v_weapon.mp9_parent"
$BoneMerge "v_weapon.negev_parent"
$BoneMerge "v_weapon.negev_parent"
$BoneMerge "v_weapon.nova_Parent"
$BoneMerge "v_weapon.nova_Parent"
$BoneMerge "v_weapon.p90_Parent"
$BoneMerge "v_weapon.p90_Parent"
$BoneMerge "v_weapon.p250_parent"
$BoneMerge "v_weapon.p250_parent"
$BoneMerge "v_weapon.HKP2000_Parent"
$BoneMerge "v_weapon.HKP2000_Parent"
$BoneMerge "v_weapon.sawedoff_parent"
$BoneMerge "v_weapon.sawedoff_parent"
$BoneMerge "v_weapon.SCAR_Parent"
$BoneMerge "v_weapon.SCAR_Parent"
$BoneMerge "v_weapon.sg556_Parent"
$BoneMerge "v_weapon.sg556_Parent"
$BoneMerge "v_weapon.tec9_Parent"
$BoneMerge "v_weapon.tec9_Parent"
$BoneMerge "v_weapon.ssg08_parent"
$BoneMerge "v_weapon.ssg08_parent"
$BoneMerge "v_weapon.ump45_Parent"
$BoneMerge "v_weapon.ump45_Parent"
$BoneMerge "v_weapon.xm1014_Parent"
$BoneMerge "v_weapon.xm1014_Parent"
$BoneMerge "v_weapon.223_parent"
$BoneMerge "v_weapon.223_parent"
$BoneMerge "v_weapon.m9a1_L_parent"
$BoneMerge "v_weapon.m9a1_L_parent"
$BoneMerge "v_weapon.m9a1_R_parent"
$BoneMerge "v_weapon.m9a1_R_parent"
$BoneMerge "v_weapon.stattrack_advert"
$BoneMerge "v_weapon.stattrack_advert"
$BoneMerge "v_weapon.cz_parent"
$BoneMerge "v_weapon.cz_parent"
$BoneMerge "knife_tip"
$BoneMerge "knife_tip"
$SectionFrames 30 31
$SectionFrames 30 31
$Sequence "pistol" {
$Sequence "pistol" {
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"pedestal_default_
anims\pistol.smd"
"pedestal_default_
temp_panorama_
anims\pistol.smd"
activity "ACT_IDLE_INSPECT_PISTOL_START" 1
activity "ACT_IDLE_INSPECT_PISTOL_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "pistol_loop" {
$Sequence "pistol_loop" {
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"pedestal_default_
anims\pistol_loop.smd"
"pedestal_default_
temp_panorama_
anims\pistol_loop.smd"
activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1
activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "smg" {
$Sequence "smg" {
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"pedestal_default_
anims\smg.smd"
"pedestal_default_
temp_panorama_
anims\smg.smd"
activity "ACT_IDLE_INSPECT_SMG_START" 1
activity "ACT_IDLE_INSPECT_SMG_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "smg_loop" {
$Sequence "smg_loop" {
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"pedestal_default_
anims\smg_loop.smd"
"pedestal_default_
temp_panorama_
anims\smg_loop.smd"
activity "ACT_IDLE_INSPECT_SMG_LOOP" 1
activity "ACT_IDLE_INSPECT_SMG_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "rifle" {
$Sequence "rifle" {
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"pedestal_default_
anims\rifle.smd"
"pedestal_default_
temp_panorama_
anims\rifle.smd"
activity "ACT_IDLE_INSPECT_RIFLE_START" 1
activity "ACT_IDLE_INSPECT_RIFLE_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "rifle_loop" {
$Sequence "rifle_loop" {
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"pedestal_default_
anims\rifle_loop.smd"
"pedestal_default_
temp_panorama_
anims\rifle_loop.smd"
activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1
activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "heavy" {
$Sequence "heavy" {
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"pedestal_default_
anims\heavy.smd"
"pedestal_default_
temp_panorama_
anims\heavy.smd"
activity "ACT_IDLE_INSPECT_HEAVY_START" 1
activity "ACT_IDLE_INSPECT_HEAVY_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "heavy_loop" {
$Sequence "heavy_loop" {
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"pedestal_default_
anims\heavy_loop.smd"
"pedestal_default_
temp_panorama_
anims\heavy_loop.smd"
activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1
activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "knife" {
$Sequence "knife" {
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"pedestal_default_
anims\knife.smd"
"pedestal_default_
temp_panorama_
anims\knife.smd"
activity "ACT_IDLE_INSPECT_KNIFE_START" 1
activity "ACT_IDLE_INSPECT_KNIFE_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "knife_loop" {
$Sequence "knife_loop" {
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"pedestal_default_
anims\knife_loop.smd"
"pedestal_default_
temp_panorama_
anims\knife_loop.smd"
activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1
activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
$Sequence "m4s" {
$Sequence "m4s" {
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"pedestal_default_
anims\m4s.smd"
"pedestal_default_
temp_panorama_
anims\m4s.smd"
activity "ACT_IDLE_INSPECT_M4S_START" 1
activity "ACT_IDLE_INSPECT_M4S_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}
$Sequence "m4s_loop" {
$Sequence "m4s_loop" {
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"pedestal_default_
anims\m4s_loop.smd"
"pedestal_default_
temp_panorama_
anims\m4s_loop.smd"
activity "ACT_IDLE_INSPECT_M4S_LOOP" 1
activity "ACT_IDLE_INSPECT_M4S_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}
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$Sequence "tac21" {
"pedestal_default_temp_panorama_anims\tac21.smd"
activity "ACT_IDLE_INSPECT_TAC21_START" 1
fadein 0.2
fadeout 0.2
fps 15
}
$Sequence "tac21_loop" {
"pedestal_default_temp_panorama_anims\tac21_loop.smd"
activity "ACT_IDLE_INSPECT_TAC21_LOOP" 1
fadein 0.2
fadeout 0.2
fps 5
}
$KeyValues
$KeyValues
{
{
qc_path
qc_path
{
{
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已复制
"value" "models\weapons\pedestals\pedestal_default\pedestal_default
.qc"
"value" "models\weapons\pedestals\pedestal_default\pedestal_default
_temp_panorama
.qc"
}
}
}
}
已保存差异
原始文本
打开文件
$ModelName "weapons\pedestal_default.mdl" $BodyGroup "studio" { studio "pedestal_default_body0_model0.smd" } $BodyGroup "clamped1" { studio "pedestal_default_body1_model0.smd" } $SurfaceProp "default" $Contents "solid" $MaxEyeDeflection 90 $CDMaterials "models\weapons\pedestals\" $CDMaterials "models\props\gg_vietnam\" $CDMaterials "models\props\cs_assault\" $CDMaterials "models\props\cs_office\" $CDMaterials "models\props\cs_militia\" $CDMaterials "models\props\crates\" $Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0 $Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0 $CBox 0 0 0 0 0 0 $BBox -118.768 -39.727 -8.543 140.976 63.398 103.857 $BoneMerge "v_weapon.deagle_parent" $BoneMerge "v_weapon.M4A1_s_Parent" $BoneMerge "v_weapon.ak47_parent" $BoneMerge "v_weapon.aug_Parent" $BoneMerge "v_weapon.awp_parent" $BoneMerge "v_weapon.bizon_parent" $BoneMerge "v_weapon.famas_Parent" $BoneMerge "v_weapon.fiveSeven_parent" $BoneMerge "v_weapon.g3sg1_Parent" $BoneMerge "v_weapon.galilar_parent" $BoneMerge "v_weapon.glock_parent" $BoneMerge "v_weapon.M4A1_Parent" $BoneMerge "v_weapon.m249_parent" $BoneMerge "v_weapon.mac10_parent" $BoneMerge "v_weapon.mag7_parent" $BoneMerge "v_weapon.mp7_parent" $BoneMerge "v_weapon.mp9_parent" $BoneMerge "v_weapon.negev_parent" $BoneMerge "v_weapon.nova_Parent" $BoneMerge "v_weapon.p90_Parent" $BoneMerge "v_weapon.p250_parent" $BoneMerge "v_weapon.HKP2000_Parent" $BoneMerge "v_weapon.sawedoff_parent" $BoneMerge "v_weapon.SCAR_Parent" $BoneMerge "v_weapon.sg556_Parent" $BoneMerge "v_weapon.tec9_Parent" $BoneMerge "v_weapon.ssg08_parent" $BoneMerge "v_weapon.ump45_Parent" $BoneMerge "v_weapon.xm1014_Parent" $BoneMerge "v_weapon.223_parent" $BoneMerge "v_weapon.m9a1_L_parent" $BoneMerge "v_weapon.m9a1_R_parent" $BoneMerge "v_weapon.stattrack_advert" $BoneMerge "v_weapon.cz_parent" $BoneMerge "knife_tip" $SectionFrames 30 31 $Sequence "pistol" { "pedestal_default_anims\pistol.smd" activity "ACT_IDLE_INSPECT_PISTOL_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "pistol_loop" { "pedestal_default_anims\pistol_loop.smd" activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "smg" { "pedestal_default_anims\smg.smd" activity "ACT_IDLE_INSPECT_SMG_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "smg_loop" { "pedestal_default_anims\smg_loop.smd" activity "ACT_IDLE_INSPECT_SMG_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "rifle" { "pedestal_default_anims\rifle.smd" activity "ACT_IDLE_INSPECT_RIFLE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "rifle_loop" { "pedestal_default_anims\rifle_loop.smd" activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "heavy" { "pedestal_default_anims\heavy.smd" activity "ACT_IDLE_INSPECT_HEAVY_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "heavy_loop" { "pedestal_default_anims\heavy_loop.smd" activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "knife" { "pedestal_default_anims\knife.smd" activity "ACT_IDLE_INSPECT_KNIFE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "knife_loop" { "pedestal_default_anims\knife_loop.smd" activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "m4s" { "pedestal_default_anims\m4s.smd" activity "ACT_IDLE_INSPECT_M4S_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "m4s_loop" { "pedestal_default_anims\m4s_loop.smd" activity "ACT_IDLE_INSPECT_M4S_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $KeyValues { qc_path { "value" "models\weapons\pedestals\pedestal_default\pedestal_default.qc" } }
更改后文本
打开文件
$ModelName "weapons\pedestal_default_temp_panorama.mdl" $SurfaceProp "default" $Contents "solid" $MaxEyeDeflection 90 $CDMaterials "models\weapons\pedestals\" $CDMaterials "models\props\gg_vietnam\" $CDMaterials "models\props\cs_assault\" $CDMaterials "models\props\cs_office\" $CDMaterials "models\props\cs_militia\" $CDMaterials "models\props\crates\" $Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0 $Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0 $CBox 0 0 0 0 0 0 $BBox -26.697 -13.919 26.646 21.974 48.328 47.252 $BoneMerge "v_weapon.deagle_parent" $BoneMerge "v_weapon.M4A1_s_Parent" $BoneMerge "v_weapon.ak47_parent" $BoneMerge "v_weapon.aug_Parent" $BoneMerge "v_weapon.awp_parent" $BoneMerge "v_weapon.bizon_parent" $BoneMerge "v_weapon.famas_Parent" $BoneMerge "v_weapon.fiveSeven_parent" $BoneMerge "v_weapon.g3sg1_Parent" $BoneMerge "v_weapon.galilar_parent" $BoneMerge "v_weapon.glock_parent" $BoneMerge "v_weapon.M4A1_Parent" $BoneMerge "v_weapon.m249_parent" $BoneMerge "v_weapon.mac10_parent" $BoneMerge "v_weapon.mag7_parent" $BoneMerge "v_weapon.mp7_parent" $BoneMerge "v_weapon.mp9_parent" $BoneMerge "v_weapon.negev_parent" $BoneMerge "v_weapon.nova_Parent" $BoneMerge "v_weapon.p90_Parent" $BoneMerge "v_weapon.p250_parent" $BoneMerge "v_weapon.HKP2000_Parent" $BoneMerge "v_weapon.sawedoff_parent" $BoneMerge "v_weapon.SCAR_Parent" $BoneMerge "v_weapon.sg556_Parent" $BoneMerge "v_weapon.tec9_Parent" $BoneMerge "v_weapon.ssg08_parent" $BoneMerge "v_weapon.ump45_Parent" $BoneMerge "v_weapon.xm1014_Parent" $BoneMerge "v_weapon.223_parent" $BoneMerge "v_weapon.m9a1_L_parent" $BoneMerge "v_weapon.m9a1_R_parent" $BoneMerge "v_weapon.stattrack_advert" $BoneMerge "v_weapon.cz_parent" $BoneMerge "knife_tip" $SectionFrames 30 31 $Sequence "pistol" { "pedestal_default_temp_panorama_anims\pistol.smd" activity "ACT_IDLE_INSPECT_PISTOL_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "pistol_loop" { "pedestal_default_temp_panorama_anims\pistol_loop.smd" activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "smg" { "pedestal_default_temp_panorama_anims\smg.smd" activity "ACT_IDLE_INSPECT_SMG_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "smg_loop" { "pedestal_default_temp_panorama_anims\smg_loop.smd" activity "ACT_IDLE_INSPECT_SMG_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "rifle" { "pedestal_default_temp_panorama_anims\rifle.smd" activity "ACT_IDLE_INSPECT_RIFLE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "rifle_loop" { "pedestal_default_temp_panorama_anims\rifle_loop.smd" activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "heavy" { "pedestal_default_temp_panorama_anims\heavy.smd" activity "ACT_IDLE_INSPECT_HEAVY_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "heavy_loop" { "pedestal_default_temp_panorama_anims\heavy_loop.smd" activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "knife" { "pedestal_default_temp_panorama_anims\knife.smd" activity "ACT_IDLE_INSPECT_KNIFE_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "knife_loop" { "pedestal_default_temp_panorama_anims\knife_loop.smd" activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "m4s" { "pedestal_default_temp_panorama_anims\m4s.smd" activity "ACT_IDLE_INSPECT_M4S_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "m4s_loop" { "pedestal_default_temp_panorama_anims\m4s_loop.smd" activity "ACT_IDLE_INSPECT_M4S_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $Sequence "tac21" { "pedestal_default_temp_panorama_anims\tac21.smd" activity "ACT_IDLE_INSPECT_TAC21_START" 1 fadein 0.2 fadeout 0.2 fps 15 } $Sequence "tac21_loop" { "pedestal_default_temp_panorama_anims\tac21_loop.smd" activity "ACT_IDLE_INSPECT_TAC21_LOOP" 1 fadein 0.2 fadeout 0.2 fps 5 } $KeyValues { qc_path { "value" "models\weapons\pedestals\pedestal_default\pedestal_default_temp_panorama.qc" } }
查找差异