Untitled diff

बनाया गया Diff कभी समाप्त नहीं होता
13 हटाए गए
175 लाइनें
32 जोड़े गए
181 लाइनें
$ModelName "weapons\pedestal_default.mdl"
$ModelName "weapons\pedestal_default_temp_panorama.mdl"

$BodyGroup "studio"
{
studio "pedestal_default_body0_model0.smd"
}
$BodyGroup "clamped1"
{
studio "pedestal_default_body1_model0.smd"
}



$SurfaceProp "default"
$SurfaceProp "default"


$Contents "solid"
$Contents "solid"


$MaxEyeDeflection 90
$MaxEyeDeflection 90


$CDMaterials "models\weapons\pedestals\"
$CDMaterials "models\weapons\pedestals\"
$CDMaterials "models\props\gg_vietnam\"
$CDMaterials "models\props\gg_vietnam\"
$CDMaterials "models\props\cs_assault\"
$CDMaterials "models\props\cs_assault\"
$CDMaterials "models\props\cs_office\"
$CDMaterials "models\props\cs_office\"
$CDMaterials "models\props\cs_militia\"
$CDMaterials "models\props\cs_militia\"
$CDMaterials "models\props\crates\"
$CDMaterials "models\props\crates\"


$Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect" "cam_inspect" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0
$Attachment "cam_inspect_light" "cam_inspect_light" 0 0 0 rotate 0 -180 0


$CBox 0 0 0 0 0 0
$CBox 0 0 0 0 0 0


$BBox -118.768 -39.727 -8.543 140.976 63.398 103.857
$BBox -26.697 -13.919 26.646 21.974 48.328 47.252


$BoneMerge "v_weapon.deagle_parent"
$BoneMerge "v_weapon.deagle_parent"
$BoneMerge "v_weapon.M4A1_s_Parent"
$BoneMerge "v_weapon.M4A1_s_Parent"
$BoneMerge "v_weapon.ak47_parent"
$BoneMerge "v_weapon.ak47_parent"
$BoneMerge "v_weapon.aug_Parent"
$BoneMerge "v_weapon.aug_Parent"
$BoneMerge "v_weapon.awp_parent"
$BoneMerge "v_weapon.awp_parent"
$BoneMerge "v_weapon.bizon_parent"
$BoneMerge "v_weapon.bizon_parent"
$BoneMerge "v_weapon.famas_Parent"
$BoneMerge "v_weapon.famas_Parent"
$BoneMerge "v_weapon.fiveSeven_parent"
$BoneMerge "v_weapon.fiveSeven_parent"
$BoneMerge "v_weapon.g3sg1_Parent"
$BoneMerge "v_weapon.g3sg1_Parent"
$BoneMerge "v_weapon.galilar_parent"
$BoneMerge "v_weapon.galilar_parent"
$BoneMerge "v_weapon.glock_parent"
$BoneMerge "v_weapon.glock_parent"
$BoneMerge "v_weapon.M4A1_Parent"
$BoneMerge "v_weapon.M4A1_Parent"
$BoneMerge "v_weapon.m249_parent"
$BoneMerge "v_weapon.m249_parent"
$BoneMerge "v_weapon.mac10_parent"
$BoneMerge "v_weapon.mac10_parent"
$BoneMerge "v_weapon.mag7_parent"
$BoneMerge "v_weapon.mag7_parent"
$BoneMerge "v_weapon.mp7_parent"
$BoneMerge "v_weapon.mp7_parent"
$BoneMerge "v_weapon.mp9_parent"
$BoneMerge "v_weapon.mp9_parent"
$BoneMerge "v_weapon.negev_parent"
$BoneMerge "v_weapon.negev_parent"
$BoneMerge "v_weapon.nova_Parent"
$BoneMerge "v_weapon.nova_Parent"
$BoneMerge "v_weapon.p90_Parent"
$BoneMerge "v_weapon.p90_Parent"
$BoneMerge "v_weapon.p250_parent"
$BoneMerge "v_weapon.p250_parent"
$BoneMerge "v_weapon.HKP2000_Parent"
$BoneMerge "v_weapon.HKP2000_Parent"
$BoneMerge "v_weapon.sawedoff_parent"
$BoneMerge "v_weapon.sawedoff_parent"
$BoneMerge "v_weapon.SCAR_Parent"
$BoneMerge "v_weapon.SCAR_Parent"
$BoneMerge "v_weapon.sg556_Parent"
$BoneMerge "v_weapon.sg556_Parent"
$BoneMerge "v_weapon.tec9_Parent"
$BoneMerge "v_weapon.tec9_Parent"
$BoneMerge "v_weapon.ssg08_parent"
$BoneMerge "v_weapon.ssg08_parent"
$BoneMerge "v_weapon.ump45_Parent"
$BoneMerge "v_weapon.ump45_Parent"
$BoneMerge "v_weapon.xm1014_Parent"
$BoneMerge "v_weapon.xm1014_Parent"
$BoneMerge "v_weapon.223_parent"
$BoneMerge "v_weapon.223_parent"
$BoneMerge "v_weapon.m9a1_L_parent"
$BoneMerge "v_weapon.m9a1_L_parent"
$BoneMerge "v_weapon.m9a1_R_parent"
$BoneMerge "v_weapon.m9a1_R_parent"
$BoneMerge "v_weapon.stattrack_advert"
$BoneMerge "v_weapon.stattrack_advert"
$BoneMerge "v_weapon.cz_parent"
$BoneMerge "v_weapon.cz_parent"
$BoneMerge "knife_tip"
$BoneMerge "knife_tip"




$SectionFrames 30 31
$SectionFrames 30 31


$Sequence "pistol" {
$Sequence "pistol" {
"pedestal_default_anims\pistol.smd"
"pedestal_default_temp_panorama_anims\pistol.smd"
activity "ACT_IDLE_INSPECT_PISTOL_START" 1
activity "ACT_IDLE_INSPECT_PISTOL_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}


$Sequence "pistol_loop" {
$Sequence "pistol_loop" {
"pedestal_default_anims\pistol_loop.smd"
"pedestal_default_temp_panorama_anims\pistol_loop.smd"
activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1
activity "ACT_IDLE_INSPECT_PISTOL_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}


$Sequence "smg" {
$Sequence "smg" {
"pedestal_default_anims\smg.smd"
"pedestal_default_temp_panorama_anims\smg.smd"
activity "ACT_IDLE_INSPECT_SMG_START" 1
activity "ACT_IDLE_INSPECT_SMG_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}


$Sequence "smg_loop" {
$Sequence "smg_loop" {
"pedestal_default_anims\smg_loop.smd"
"pedestal_default_temp_panorama_anims\smg_loop.smd"
activity "ACT_IDLE_INSPECT_SMG_LOOP" 1
activity "ACT_IDLE_INSPECT_SMG_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}


$Sequence "rifle" {
$Sequence "rifle" {
"pedestal_default_anims\rifle.smd"
"pedestal_default_temp_panorama_anims\rifle.smd"
activity "ACT_IDLE_INSPECT_RIFLE_START" 1
activity "ACT_IDLE_INSPECT_RIFLE_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}


$Sequence "rifle_loop" {
$Sequence "rifle_loop" {
"pedestal_default_anims\rifle_loop.smd"
"pedestal_default_temp_panorama_anims\rifle_loop.smd"
activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1
activity "ACT_IDLE_INSPECT_RIFLE_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}


$Sequence "heavy" {
$Sequence "heavy" {
"pedestal_default_anims\heavy.smd"
"pedestal_default_temp_panorama_anims\heavy.smd"
activity "ACT_IDLE_INSPECT_HEAVY_START" 1
activity "ACT_IDLE_INSPECT_HEAVY_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}


$Sequence "heavy_loop" {
$Sequence "heavy_loop" {
"pedestal_default_anims\heavy_loop.smd"
"pedestal_default_temp_panorama_anims\heavy_loop.smd"
activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1
activity "ACT_IDLE_INSPECT_HEAVY_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}


$Sequence "knife" {
$Sequence "knife" {
"pedestal_default_anims\knife.smd"
"pedestal_default_temp_panorama_anims\knife.smd"
activity "ACT_IDLE_INSPECT_KNIFE_START" 1
activity "ACT_IDLE_INSPECT_KNIFE_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}


$Sequence "knife_loop" {
$Sequence "knife_loop" {
"pedestal_default_anims\knife_loop.smd"
"pedestal_default_temp_panorama_anims\knife_loop.smd"
activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1
activity "ACT_IDLE_INSPECT_KNIFE_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}


$Sequence "m4s" {
$Sequence "m4s" {
"pedestal_default_anims\m4s.smd"
"pedestal_default_temp_panorama_anims\m4s.smd"
activity "ACT_IDLE_INSPECT_M4S_START" 1
activity "ACT_IDLE_INSPECT_M4S_START" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 15
fps 15
}
}


$Sequence "m4s_loop" {
$Sequence "m4s_loop" {
"pedestal_default_anims\m4s_loop.smd"
"pedestal_default_temp_panorama_anims\m4s_loop.smd"
activity "ACT_IDLE_INSPECT_M4S_LOOP" 1
activity "ACT_IDLE_INSPECT_M4S_LOOP" 1
fadein 0.2
fadein 0.2
fadeout 0.2
fadeout 0.2
fps 5
fps 5
}
}


$Sequence "tac21" {
"pedestal_default_temp_panorama_anims\tac21.smd"
activity "ACT_IDLE_INSPECT_TAC21_START" 1
fadein 0.2
fadeout 0.2
fps 15
}

$Sequence "tac21_loop" {
"pedestal_default_temp_panorama_anims\tac21_loop.smd"
activity "ACT_IDLE_INSPECT_TAC21_LOOP" 1
fadein 0.2
fadeout 0.2
fps 5
}

$KeyValues
$KeyValues
{
{
qc_path
qc_path
{
{
"value" "models\weapons\pedestals\pedestal_default\pedestal_default.qc"
"value" "models\weapons\pedestals\pedestal_default\pedestal_default_temp_panorama.qc"
}
}
}
}