-29 Removals
+30 Additions
0: [Wait1]0: [Wait1]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
unk_961521C4(unknown=0x6, unknown=0x6) unk_961521C4(unknown=0x6, unknown=0x6)
Script_End() Script_End()
} }
1: [Wait2]1: [Wait2]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
2: [Wait3]2: [Wait3]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
5: [WaitItem]5: [WaitItem]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
unk_961521C4(unknown=0x6, unknown=0x6) unk_961521C4(unknown=0x6, unknown=0x6)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
A: [WalkSlow]A: [WalkSlow]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=35) Asynchronous_Timer(Frames=35)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x6BE1270D) Subroutine(Hash=0x6BE1270D)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
unk_CDBF3106(unknown=0x16004C) unk_CDBF3106(unknown=0x16004C)
Synchronous_Timer(Frames=32) Synchronous_Timer(Frames=32)
unk_CDBF3106(unknown=0x16004A) unk_CDBF3106(unknown=0x16004A)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x6BE1270D) Subroutine(Hash=0x6BE1270D)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_961521C4(unknown=0x0, unknown=0x6) unk_961521C4(unknown=0x0, unknown=0x6)
Script_End() Script_End()
} }
B: [WalkMiddle]B: [WalkMiddle]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=40) Asynchronous_Timer(Frames=40)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x9DB075F7) Subroutine(Hash=0x9DB075F7)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
unk_CDBF3106(unknown=0x16004B) unk_CDBF3106(unknown=0x16004B)
Synchronous_Timer(Frames=22) Synchronous_Timer(Frames=22)
unk_CDBF3106(unknown=0x160049) unk_CDBF3106(unknown=0x160049)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x9DB075F7) Subroutine(Hash=0x9DB075F7)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_961521C4(unknown=0x0, unknown=0x6) unk_961521C4(unknown=0x0, unknown=0x6)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
unk_F395CC2C(unknown=0x14, unknown=0x0) unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=42) Asynchronous_Timer(Frames=42)
unk_F395CC2C(unknown=0x14, unknown=0x0) unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x9DB075F7) Subroutine(Hash=0x9DB075F7)
Script_End() Script_End()
} }
C: [WalkFast]C: [WalkFast]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30) Asynchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x7B801F14) Subroutine(Hash=0x7B801F14)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
unk_CDBF3106(unknown=0x16004B) unk_CDBF3106(unknown=0x16004B)
Synchronous_Timer(Frames=16) Synchronous_Timer(Frames=16)
unk_CDBF3106(unknown=0x160049) unk_CDBF3106(unknown=0x160049)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x7B801F14) Subroutine(Hash=0x7B801F14)
Script_End() Script_End()
} }
Expression:{ Expression:{
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_F395CC2C(unknown=0x14, unknown=0x0) unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=29) Asynchronous_Timer(Frames=29)
unk_F395CC2C(unknown=0x14, unknown=0x0) unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x7B801F14) Subroutine(Hash=0x7B801F14)
Script_End() Script_End()
} }
D: []D: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
E: [WalkBrakeR]E: [WalkBrakeR]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
F: [WalkBrakeL]F: [WalkBrakeL]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
10: [Turn]10: [Turn]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
unk_CDBF3106(unknown=0x16004B) unk_CDBF3106(unknown=0x16004B)
Synchronous_Timer(Frames=5) Synchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0x160049) unk_CDBF3106(unknown=0x160049)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
11: [Dash]11: [Dash]
Game:{ Game:{
Asynchronous_Timer(Frames=17) Asynchronous_Timer(Frames=17)
unk_B3EAA5C2(Unknown=0x1E00000A) unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
unk_CDBF3106(unknown=0x160018) unk_CDBF3106(unknown=0x160018)
Synchronous_Timer(Frames=8) Synchronous_Timer(Frames=8)
unk_CDBF3106(unknown=0x16007F) unk_CDBF3106(unknown=0x16007F)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_F395CC2C(unknown=0x15, unknown=0x0) unk_F395CC2C(unknown=0x15, unknown=0x0)
Asynchronous_Timer(Frames=18) Asynchronous_Timer(Frames=18)
unk_961521C4(unknown=0x4, unknown=0x2) unk_961521C4(unknown=0x4, unknown=0x2)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
unk_961521C4(unknown=0x6, unknown=0x2) unk_961521C4(unknown=0x6, unknown=0x2)
Script_End() Script_End()
} }
12: [Run]12: [Run]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x5076A4C0) Subroutine(Hash=0x5076A4C0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
unk_CDBF3106(unknown=0x16007F) unk_CDBF3106(unknown=0x16007F)
Synchronous_Timer(Frames=9) Synchronous_Timer(Frames=9)
unk_CDBF3106(unknown=0x16007E) unk_CDBF3106(unknown=0x16007E)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x5076A4C0) Subroutine(Hash=0x5076A4C0)
Script_End() Script_End()
} }
Expression:{ Expression:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
unk_F395CC2C(unknown=0x14, unknown=0x0) unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
unk_F395CC2C(unknown=0x14, unknown=0x0) unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B() unk_CD25726B()
Subroutine(Hash=0x5076A4C0) Subroutine(Hash=0x5076A4C0)
Script_End() Script_End()
} }
13: []13: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
14: [RunBrakeR]14: [RunBrakeR]
Game:{ Game:{
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D) Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F) Clear_bit(Unknown=0x2100000F)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=3) Set_Loop(Iterations=3)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Goto(Unknown=-19) Goto(Unknown=-19)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0x160019) Play_Sound(SFX=0x160019)
unk_687F9320(unknown=0x160019, unknown=0x14) unk_687F9320(unknown=0x160019, unknown=0x14)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
15: [RunBrakeL]15: [RunBrakeL]
Game:{ Game:{
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D) Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F) Clear_bit(Unknown=0x2100000F)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=3) Set_Loop(Iterations=3)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Goto(Unknown=-19) Goto(Unknown=-19)
Script_End() Script_End()
} }
SFX:{ SFX:{
Subroutine(Hash=0xA0D2711A) Subroutine(Hash=0xA0D2711A)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
16: [TurnRun]16: [TurnRun]
Game:{ Game:{
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D) Set_bit(Unknown=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
Set_Loop(Iterations=2) Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Goto(Unknown=-19) Goto(Unknown=-19)
Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=25)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
unk_CDBF3106(unknown=0x160019) unk_CDBF3106(unknown=0x160019)
unk_687F9320(unknown=0x160019, unknown=0x14) unk_687F9320(unknown=0x160019, unknown=0x14)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
RUMBLE(unknown=0x15, unknown=0x0) RUMBLE(unknown=0x15, unknown=0x0)
Script_End() Script_End()
} }
17: [TurnRunBrake]17: [TurnRunBrake]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
18: [JumpSquat]18: [JumpSquat]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
19: []19: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_A21BC6EA(Unknown=0x21000014) unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4) TRUE(Unknown=0x4)
FALSE(Unknown=0x4) FALSE(Unknown=0x4)
Play_Sound(SFX=0x160021) Play_Sound(SFX=0x160021)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1A: []1A: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x126E356F) Subroutine(Hash=0x126E356F)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x16006B) Play_Sound(SFX=0x16006B)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1B: []1B: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x126E356F) Subroutine(Hash=0x126E356F)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_A21BC6EA(Unknown=0x21000014) unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4) TRUE(Unknown=0x4)
FALSE(Unknown=0x4) FALSE(Unknown=0x4)
Play_Sound(SFX=0x160021) Play_Sound(SFX=0x160021)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1C: []1C: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x9B6B7EF6) Subroutine(Hash=0x9B6B7EF6)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x16006B) Play_Sound(SFX=0x16006B)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1D: []1D: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x160022) Play_Sound(SFX=0x160022)
Play_Sound(SFX=0x160080) Play_Sound(SFX=0x160080)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1E: []1E: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x2CF0167A) Subroutine(Hash=0x2CF0167A)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0x160022) Play_Sound(SFX=0x160022)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
24: [Fall]24: [Fall]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
27: [FallAerial]27: [FallAerial]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2A: [FallSpecial]2A: [FallSpecial]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2D: [LandingFallSpecial]2D: [LandingFallSpecial]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
unk_E022FE8A(unknown=0x160024) unk_E022FE8A(unknown=0x160024)
Script_End() Script_End()
} }
Expression:{ Expression:{
RUMBLE(unknown=0x17, unknown=0x0) RUMBLE(unknown=0x17, unknown=0x0)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
2E: [DamageFall]2E: [DamageFall]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2F: [WalkFallR]2F: [WalkFallR]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
30: [WalkFallL]30: [WalkFallL]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
31: [RunFallR]31: [RunFallR]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
32: [RunFallL]32: [RunFallL]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
33: [Squat]33: [Squat]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x160048) Play_Sound(SFX=0x160048)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
34: []34: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
36: [SquatWaitItem]36: [SquatWaitItem]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
39: [SquatRv]39: [SquatRv]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x160059) Play_Sound(SFX=0x160059)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3A: [LandingLight]3A: [LandingLight]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x160023) unk_E022FE8A(unknown=0x160023)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_F395CC2C(unknown=0x10, unknown=0x0) unk_F395CC2C(unknown=0x10, unknown=0x0)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3B: [LandingHeavy]3B: [LandingHeavy]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
unk_E022FE8A(unknown=0x160024) unk_E022FE8A(unknown=0x160024)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_F395CC2C(unknown=0x17, unknown=0x0) unk_F395CC2C(unknown=0x17, unknown=0x0)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3C: [StepJump]3C: [StepJump]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
RUMBLE(unknown=0x11, unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0)
Script_End() Script_End()
} }
3D: [StepPose]3D: [StepPose]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Play_Sound(SFX=0xAE) Play_Sound(SFX=0xAE)
Script_End() Script_End()
} }
Expression:{ Expression:{
RUMBLE(unknown=0x11, unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3E: []3E: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0xEF4F5067) Subroutine(Hash=0xEF4F5067)
Script_End() Script_End()
} }
SFX:{ SFX:{
Play_Sound(SFX=0xAE) Play_Sound(SFX=0xAE)
Script_End() Script_End()
} }
Expression:{ Expression:{
RUMBLE(unknown=0x11, unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0)
Script_End() Script_End()
} }
3F: [StepFall]3F: [StepFall]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
40: []40: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x160023) Play_Sound(SFX=0x160023)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
47: [GuardOn]47: [GuardOn]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x64) Play_Sound(SFX=0x64)
Script_End() Script_End()
} }
Expression:{ Expression:{
RUMBLE(unknown=0x4, unknown=0x0) RUMBLE(unknown=0x4, unknown=0x0)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
unk_961521C4(unknown=0x0, unknown=0x3) unk_961521C4(unknown=0x0, unknown=0x3)
Script_End() Script_End()
} }
48: [Guard]48: [Guard]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
49: [GuardOff]49: [GuardOff]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x63) Play_Sound(SFX=0x63)
Script_End() Script_End()
} }
Expression:{ Expression:{
RUMBLE(unknown=0x4, unknown=0x0) RUMBLE(unknown=0x4, unknown=0x0)
unk_961521C4(unknown=0x6, unknown=0x6) unk_961521C4(unknown=0x6, unknown=0x6)
Script_End() Script_End()
} }
4A: [GuardDamage]4A: [GuardDamage]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xC1) Play_Sound(SFX=0xC1)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
4B: [EscapeN]4B: [EscapeN]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x160082) Play_Sound(SFX=0x160082)
Synchronous_Timer(Frames=29) Synchronous_Timer(Frames=29)
Play_Sound(SFX=0x160023) Play_Sound(SFX=0x160023)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
4C: [EscapeF]4C: [EscapeF]
Game:{ Game:{
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
unk_63623560() unk_63623560()
Script_End() Script_End()
} }
GFX:{ GFX:{
unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x160081) Play_Sound(SFX=0x160081)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
unk_96114CFC(unknown=0x0, unknown=0x1) unk_96114CFC(unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=31) Asynchronous_Timer(Frames=31)
unk_96114CFC(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
4D: [EscapeB]4D: [EscapeB]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x160081) Play_Sound(SFX=0x160081)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
unk_96114CFC(unknown=0x0, unknown=0x1) unk_96114CFC(unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=34) Asynchronous_Timer(Frames=34)
unk_96114CFC(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x0, unknown=0x0)
Script_End() Script_End()
} }
4E: [EscapeAir]4E: [EscapeAir]
Game:{ Game:{
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
unk_E74D94EE(Unknown=0x0) unk_E74D94EE(Unknown=0x0)
Script_End() Script_End()
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x160082) Play_Sound(SFX=0x160082)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
4F: [Rebound]4F: [Rebound]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Script_End() Script_End()
} }
50: [Attack11]50: [Attack11]
Game:{ Game:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x4E, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x4E, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=3, Angle=0x41, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=3, Angle=0x41, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x5A, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x5A, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=17) Asynchronous_Timer(Frames=17)
Set_bit(Unknown=0x2100000D) Set_bit(Unknown=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
unk_6539137D(unknown=0x4) unk_6539137D(unknown=0x4)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0x160050) Play_Sound(SFX=0x160050)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
RUMBLE(unknown=0x10, unknown=0x0) RUMBLE(unknown=0x10, unknown=0x0)
Script_End() Script_End()
} }
51: [Attack12]51: [Attack12]
Game:{ Game:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Set_bit(Unknown=0x2100000D) Set_bit(Unknown=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
unk_6539137D(unknown=0x4) unk_6539137D(unknown=0x4)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0x16004F) Play_Sound(SFX=0x16004F)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
RUMBLE(unknown=0x10, unknown=0x0) RUMBLE(unknown=0x10, unknown=0x0)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
56: [AttackDash]56: [AttackDash]
Game:{ Game:{
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0)
Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=3, X=0, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=3, X=0, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=25)
unk_6539137D(unknown=0x1) unk_6539137D(unknown=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_3D2CFA86(unknown=0x80280000) unk_3D2CFA86(unknown=0x80280000)
Play_Sound(SFX=0x16004E) Play_Sound(SFX=0x16004E)
Synchronous_Timer(Frames=28) Synchronous_Timer(Frames=28)
Play_Sound(SFX=0x16004B) Play_Sound(SFX=0x16004B)
Synchronous_Timer(Frames=6) Synchronous_Timer(Frames=6)
Play_Sound(SFX=0x160049) Play_Sound(SFX=0x160049)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
RUMBLE(unknown=0x11, unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
58: [AttackS3]58: [AttackS3]
Game:{ Game:{
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=2.5, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x55, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x55, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=7.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
unk_6539137D(unknown=0x1) unk_6539137D(unknown=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
unk_3D2CFA86(unknown=0x80280000) unk_3D2CFA86(unknown=0x80280000)
Play_Sound(SFX=0x160084) Play_Sound(SFX=0x160084)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
RUMBLE(unknown=0x11, unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
5C: [AttackHi3]5C: [AttackHi3]
Game:{ Game:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0)
Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7)
unk_AC811479(Unknown=0xE, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0xE, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=3) Synchronous_Timer(Frames=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=22) Asynchronous_Timer(Frames=22)
unk_6539137D(unknown=0x1) unk_6539137D(unknown=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
unk_3D2CFA86(unknown=0x80280000) unk_3D2CFA86(unknown=0x80280000)
Play_Sound(SFX=0x16004D) Play_Sound(SFX=0x16004D)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
RUMBLE(unknown=0x12, unknown=0x0) RUMBLE(unknown=0x12, unknown=0x0)
Script_End() Script_End()
} }
5D: [AttackLw3]5D: [AttackLw3]
Game:{ Game:{
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
unk_AC811479(Unknown=0x3EA, Unknown=0x2) unk_AC811479(Unknown=0x3EA, Unknown=0x2)
Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x1E, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=2.7, Unknown=0, Unknown=3.2, Unknown=15.2, Unknown=0x19, Unknown=0.35, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=4.4, Unknown=9.2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x1E, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=2.7, Unknown=0, Unknown=2.7, Unknown=16.7, Unknown=0x19, Unknown=0.35, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=4.4, Unknown=9.2)
Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x1E, KBG=0x28, FKB=0x0, BKB=0x32, Size=2.7, X=0, Y=0, Z=6.7, Effect=0x19, Trip=0.35, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x1E, KBG=0x28, FKB=0x0, BKB=0x32, Size=2.7, X=0, Y=0, Z=8.2, Effect=0x19, Trip=0.35, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=2) Synchronous_Timer(Frames=2)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
unk_6539137D(unknown=0x2) unk_6539137D(unknown=0x2)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
unk_3D2CFA86(unknown=0x80280000) unk_3D2CFA86(unknown=0x80280000)
Play_Sound(SFX=0x160086) Play_Sound(SFX=0x160086)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
RUMBLE(unknown=0x11, unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
5F: [AttackS4]5F: [AttackS4]
Game:{ Game:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Set_bit(Unknown=0x2100001B) Set_bit(Unknown=0x2100001B)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0xD, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xD, Unknown=0x0, Unknown=0, Unknown=0)
Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0xD, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xD, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=18, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=0, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=18, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=0, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Asynchronous_Timer(Frames=14) Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=17) Asynchronous_Timer(Frames=17)
unk_6539137D(unknown=0x4) unk_6539137D(unknown=0x4)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
unk_F920748A(unknown=0x112) unk_F920748A(unknown=0x112)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Play_Sound(SFX=0x490011) Play_Sound(SFX=0x490011)
Play_Sound(SFX=0x16002F) Play_Sound(SFX=0x16002F)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
unk_C026EEC4(Unknown=3) unk_C026EEC4(Unknown=3)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
RUMBLE(unknown=0x12, unknown=0x0) RUMBLE(unknown=0x12, unknown=0x0)
Script_End() Script_End()
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
3: []3: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
62: []62: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Set_Loop(Iterations=-1) Set_Loop(Iterations=-1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=5) Synchronous_Timer(Frames=5)
unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Goto(Unknown=-36) Goto(Unknown=-36)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x112) Play_Sound(SFX=0x112)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF)
unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
unk_F395CC2C(unknown=0x22, unknown=0x39) unk_F395CC2C(unknown=0x22, unknown=0x39)
Script_End() Script_End()
} }
63: [AttackHi4]63: [AttackHi4]
Game:{ Game:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100001B) Set_bit(Unknown=0x2100001B)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_AC811479(Unknown=0x3EA, Unknown=0x2) unk_AC811479(Unknown=0x3EA, Unknown=0x2)
Hitbox(ID=0x0, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x59, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=2, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x59, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=2, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x1, Bone=0x3EA, Damage=17, Angle=0x59, KBG=0x5F, FKB=0x0, BKB=0x28, Size=4.6, X=0, Y=0, Z=7.3, Effect=0x19, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x1, Bone=0x3EA, Damage=17, Angle=0x59, KBG=0x5F, FKB=0x0, BKB=0x28, Size=4.6, X=0, Y=0, Z=7.3, Effect=0x19, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x5A, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=-3, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x5A, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=-3, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x7D, Unknown=0x64, Unknown=0x9B, Unknown=0x0, Unknown=5.5, Unknown=0, Unknown=5, Unknown=9, Unknown=0x0, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-9) Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x7D, Unknown=0x64, Unknown=0x9B, Unknown=0x0, Unknown=5.5, Unknown=0, Unknown=5, Unknown=9, Unknown=0x0, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-9)
Synchronous_Timer(Frames=2) Synchronous_Timer(Frames=2)
Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x3)
Delete_Hitbox(id=0x4) Delete_Hitbox(id=0x4)
Synchronous_Timer(Frames=3) Synchronous_Timer(Frames=3)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
unk_6539137D(unknown=0x3) unk_6539137D(unknown=0x3)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
unk_F920748A(unknown=0x112) unk_F920748A(unknown=0x112)
Synchronous_Timer(Frames=6) Synchronous_Timer(Frames=6)
Play_Sound(SFX=0x490012) Play_Sound(SFX=0x490012)
Play_Sound(SFX=0x160025) Play_Sound(SFX=0x160025)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_C026EEC4(Unknown=5) unk_C026EEC4(Unknown=5)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
RUMBLE(unknown=0x12, unknown=0x0) RUMBLE(unknown=0x12, unknown=0x0)
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42A00000, unknown=0x43960000, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42A00000, unknown=0x43960000, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50)
Asynchronous_Timer(Frames=23) Asynchronous_Timer(Frames=23)
unk_D5D67F56(unknown=0x0) unk_D5D67F56(unknown=0x0)
Script_End() Script_End()
} }
64: []64: []
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Set_Loop(Iterations=-1) Set_Loop(Iterations=-1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=5) Synchronous_Timer(Frames=5)
unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Goto(Unknown=-36) Goto(Unknown=-36)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x112) Play_Sound(SFX=0x112)
Script_End() Script_End()
} }
Expression:{ Expression:{
unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF)
unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x43660000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x43660000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50)
SLOPE(unknown=0x6) SLOPE(unknown=0x6)
unk_F395CC2C(unknown=0x22, unknown=0x39) unk_F395CC2C(unknown=0x22, unknown=0x39)
Script_End() Script_End()
} }
65: [AttackLw4]65: [AttackLw4]
Game:{ Game:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Set_bit(Unknown=0x2100001B) Set_bit(Unknown=0x2100001B)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0)
Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x4B, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x4B, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=2) Synchronous_Timer(Frames=2)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0)
Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x3C, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x3C, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=17, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=17, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA)
Synchronous_Timer(Frames=3) Synchronous_Timer(Frames=3)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
Asynchronous_Timer(Frames=7) Asynchronous_Timer(Frames=7)
unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
unk_6539137D(unknown=0x4) unk_6539137D(unknown=0x4)
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)