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static int luaPlayerGetStamina(lua_State* L);
static int luaPlayerGetStamina(lua_State* L);
static int luaPlayerSetStamina(lua_State* L);
static int luaPlayerSetStamina(lua_State* L);

//custom edit: passive damage bonus
static int luaPlayerGetPassiveDamageBonus(lua_State* L);
static int luaPlayerGetSoul(lua_State* L);
static int luaPlayerGetSoul(lua_State* L);
static int luaPlayerAddSoul(lua_State* L);
static int luaPlayerAddSoul(lua_State* L);
static int luaPlayerGetMaxSoul(lua_State* L);
static int luaPlayerGetMaxSoul(lua_State* L);