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Untitled diff
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9 years ago
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<Item>
<Item>
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<name>EXP_TAG_
PLANE_ROCKET
</name>
<name>EXP_TAG_
HUNTER_BARRAGE
</name>
<damageAtCentre value="500.000000" />
<damageAtCentre value="500.000000" />
<damageAtEdge value="50.000000" />
<damageAtEdge value="50.000000" />
<networkPlayerModifier value="2.000000" />
<networkPlayerModifier value="2.000000" />
<networkPedModifier value="1.000000" />
<networkPedModifier value="1.000000" />
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<endRadius value="
5
.000000" />
<endRadius value="
3
.000000" />
<initSpeed value="25.000000" />
<initSpeed value="25.000000" />
<decayFactor value="-1.000000" />
<decayFactor value="-1.000000" />
<forceFactor value="80.000000" />
<forceFactor value="80.000000" />
<fRagdollForceModifier value="0.001400" />
<fRagdollForceModifier value="0.001400" />
<fSelfForceModifier value="1.000000" />
<fSelfForceModifier value="1.000000" />
<directedWidth value="0.000000" />
<directedWidth value="0.000000" />
<directedLifeTime value="0.000000" />
<directedLifeTime value="0.000000" />
<camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
<camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
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<camShake value="0.
7
00000" />
<camShake value="0.
5
00000" />
<camShakeRollOffScaling value="1.000000" />
<camShakeRollOffScaling value="1.000000" />
<shockingEventVisualRangeOverride value="-1.000000" />
<shockingEventVisualRangeOverride value="-1.000000" />
<shockingEventAudioRangeOverride value="-1.000000" />
<shockingEventAudioRangeOverride value="-1.000000" />
<minorExplosion value="false" />
<minorExplosion value="false" />
<vfxTagHashName>EXP_VFXTAG_PLANE_ROCKET</vfxTagHashName>
<vfxTagHashName>EXP_VFXTAG_PLANE_ROCKET</vfxTagHashName>
<fragDamage value="2000.000000" />
<fragDamage value="2000.000000" />
<bAppliesContinuousDamage value="false" />
<bAppliesContinuousDamage value="false" />
<bPostProcessCollisionsWithNoForce value="true" />
<bPostProcessCollisionsWithNoForce value="true" />
<bDamageVehicles value="true" />
<bDamageVehicles value="true" />
<bDamageObjects value="true" />
<bDamageObjects value="true" />
<bOnlyAffectsLivePeds value="false" />
<bOnlyAffectsLivePeds value="false" />
<bIgnoreExplodingEntity value="false" />
<bIgnoreExplodingEntity value="false" />
<bNoOcclusion value="false" />
<bNoOcclusion value="false" />
<explodeAttachEntityWhenFinished value="false" />
<explodeAttachEntityWhenFinished value="false" />
<bCanSetPedOnFire value="false" />
<bCanSetPedOnFire value="false" />
</Item>
</Item>
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<Item> <name>EXP_TAG_PLANE_ROCKET</name> <damageAtCentre value="500.000000" /> <damageAtEdge value="50.000000" /> <networkPlayerModifier value="2.000000" /> <networkPedModifier value="1.000000" /> <endRadius value="5.000000" /> <initSpeed value="25.000000" /> <decayFactor value="-1.000000" /> <forceFactor value="80.000000" /> <fRagdollForceModifier value="0.001400" /> <fSelfForceModifier value="1.000000" /> <directedWidth value="0.000000" /> <directedLifeTime value="0.000000" /> <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName> <camShake value="0.700000" /> <camShakeRollOffScaling value="1.000000" /> <shockingEventVisualRangeOverride value="-1.000000" /> <shockingEventAudioRangeOverride value="-1.000000" /> <minorExplosion value="false" /> <vfxTagHashName>EXP_VFXTAG_PLANE_ROCKET</vfxTagHashName> <fragDamage value="2000.000000" /> <bAppliesContinuousDamage value="false" /> <bPostProcessCollisionsWithNoForce value="true" /> <bDamageVehicles value="true" /> <bDamageObjects value="true" /> <bOnlyAffectsLivePeds value="false" /> <bIgnoreExplodingEntity value="false" /> <bNoOcclusion value="false" /> <explodeAttachEntityWhenFinished value="false" /> <bCanSetPedOnFire value="false" /> </Item>
Changed text
Open file
<Item> <name>EXP_TAG_HUNTER_BARRAGE</name> <damageAtCentre value="500.000000" /> <damageAtEdge value="50.000000" /> <networkPlayerModifier value="2.000000" /> <networkPedModifier value="1.000000" /> <endRadius value="3.000000" /> <initSpeed value="25.000000" /> <decayFactor value="-1.000000" /> <forceFactor value="80.000000" /> <fRagdollForceModifier value="0.001400" /> <fSelfForceModifier value="1.000000" /> <directedWidth value="0.000000" /> <directedLifeTime value="0.000000" /> <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName> <camShake value="0.500000" /> <camShakeRollOffScaling value="1.000000" /> <shockingEventVisualRangeOverride value="-1.000000" /> <shockingEventAudioRangeOverride value="-1.000000" /> <minorExplosion value="false" /> <vfxTagHashName>EXP_VFXTAG_PLANE_ROCKET</vfxTagHashName> <fragDamage value="2000.000000" /> <bAppliesContinuousDamage value="false" /> <bPostProcessCollisionsWithNoForce value="true" /> <bDamageVehicles value="true" /> <bDamageObjects value="true" /> <bOnlyAffectsLivePeds value="false" /> <bIgnoreExplodingEntity value="false" /> <bNoOcclusion value="false" /> <explodeAttachEntityWhenFinished value="false" /> <bCanSetPedOnFire value="false" /> </Item>
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