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uint32_t getBaseMagicLevel() const {
uint32_t getBaseMagicLevel() const {
return magLevel;
return magLevel;
}
}
uint8_t getMagicLevelPercent() const {
uint8_t getMagicLevelPercent() const {
return magLevelPercent;
return magLevelPercent;
}
}

// custom edit : passive damage bonus
uint16_t getPassiveDamageBonus() const {
return passiveDamageBonus;
}

void setPassiveDamageBonus(uint16_t newValue)
{
passiveDamageBonus = newValue;
}
// end custom edit

uint8_t getSoul() const {
uint8_t getSoul() const {
return soul;
return soul;
}
}
bool isAccessPlayer() const {
bool isAccessPlayer() const {
return group->access;
return group->access;
}
}